Today, Capcom announced that Resident Evil Veronica is officially in the works and will be coming sometime next year, in 2027.
The announcement came at the start of the Summer Game Fest showcase, teasing Claire Redfield interacting with an old woman in a rundown apartment building as she looks for her brother in France. It takes place in the first person, ending with her being kidnapped and setting up the game’s main events.
The original Resident Evil – Code: Veronica takes place after Resident Evil 2 and Resident Evil 3: Nemesis, launching back in 2000, with an HD re-release in 2011. The story picks up three months after the destruction of Raccoon City. Claire Redfield is captured while infiltrating an Umbrella facility in Paris and imprisoned on the isolated Rockford Island.
When a mysterious attack unleashes a viral outbreak, Claire must team up with fellow inmate Steve Burnside to escape. The narrative sees the return of the series’ antagonist, Wesker, and is split into two halves: Rockford Island and Chris Redfield’s Rescue.
There’s no telling exactly what differences Resident Evil Veronica will have from the original, but it will certainly look and feel a lot more modern. Capcom has seen plenty of success with remakes as of late, receiving considerable praise for Resident Evil 2 in 2019 and Resident Evil 4 in 2023.
Resident Evil 4 remake sold over 11.18 million copies, while Resident Evil 2 remake sold 16.34 million units. The remake of Resident Evil 3 was certainly well received, selling 13.3 million units, but didn’t reach the success of the other two from a critical perspective.
Newer installments in the series have also performed well, with Resident Evil: Requiem (2026) reaching 6 million copies sold in just a few weeks and Resident Evil 7 (2019) selling over 15.4 million units.
Resident Evil Veronica will release on PlayStation®5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam. You can also check out the full list of announcements made during the Summer Game Fest 2026 right here in our recap post.













