Capcom announced its financial results for the fiscal year 2025, which ended in March 2026, on top of details on its plans and strategy.
We learn that sales were 195,365 million yen (up 15.2% year-on-year), while operating profit was 75,295 million yen (up 14.5% year-on-year).
Both were records for the company, and this is the ninth consecutive year in which all the profit figures are record-high, which is really unique in this indiustry.
The Digital Contents Business, which includes video games, achieved 144,277 million yen in sales (up 15.3% year-on-year) and an operating profit of
70,618 million yen (up 8.4% year-on-year).
This was partly driven by Resident Evil Requiem, which has shipped over 6.91 million units. Monster Hunter Stories 3: Twisted Reflection was also called out for having contributed to earnings.
The company also achieved the highest-ever cumulative total unit sales and catalog unit sales for a fiscal year period.
Capcom expects further growth in the current fiscal year, which will end in March 2027. Specifically, 2,100 million yen in sales (up 8% year-on-year) and 830 million yen in operating profit (up 10% year-on-year).
The company plans to bolster its new title pipeline and digital sales while strengthening the global expansion of its catalog titles.
The flywheel of Capcom’s business plans is predicated on continuous IP Value Expansion, which involves “expanding the fan base with multi-faceted IP use” and “growing consumer [console and PC] titles sales through marketing initiatives.”
The aim is to reach 100 million units of games sold annually in the long term, which is certainly ambitious, since in the latest fiscal year, it shipped 59 million units, but I wouldn’t bet against Capcom’s ability to expand.
Incidentally, supporting PC is part of the strategy to accelerate global sales in key regions, on top of continuing to focus on sales expansion in established markets while also targeting countries with anticipated economic growth.
The IP strategy involves using popular game IPs across different markets like media, esports, licensing, amusement equipment, and arcade operations. In turn, growing these businesses is expected to grow the sales of the games themselves.
Basically, Capcom’s gaming brands will become the “next engine of growth,” including New IP, sequels, remakes, ports, etc.
The company also wants to grow its development workforce and has doubled it since 2014. According to Capcom, it’s important for teams to include members across generations to enable technology transfer, including organization-wide support for young talent initiatives.
The plan for generative AI is to use it to “improve development efficiency and productivity” as a “tool to streamline routine tasks freeing up time for creative work.”
If you’d like to compare these results with historical data, you can read our report about the previous quarter, based on data released in January.
Other gaming companies have already announced their financial results this quarter, including Koei Tecmo, Microsoft, Sony, Nintendo, Konami, Shift Up, and Sega. You can expect more reports on this topic in the coming days and weeks.














