Flight Simulation developers shared news today, including airports and aircraft for Microsoft Flight Simulator 2024, MSFS 2020, and X-Plane.
Simulation Daily publishes a roundup every day for all the news across the flight simulation field, helping you keep up to date with the ins and outs of the industry.
Before we move on to the news, below you can find some stories that received their own individual story.
- Microsoft Flight Simulator 2024 Reveals Roadmap for 2026, World Update Australia, Piper M600, & More
- Microsoft Flight Simulator 2024 on PS5 Got “Tons of New Players”; PS VR2 Support May Come Next Week
- Volanta v.1.16.0 Update Adds New Metrics and More
Without further ado, I leave you with today’s flight simulation news.
PMDG Releases High Detail Update for Boeing 737-600 for MSFS 2024

PMDG released the High Detail Update for another of its Boeing 737s, the 600 variant.
The update is available now for everyone who has already purchased the aircraft, radically changing its exterior appearance and increasing the level of detail.
Teterboro Airport V2 Announced for MSFS




Dreamflight Studios announced v2 of its Teterboro Airport (KTEB) in New Jersey, United States, for MSFS.
The developer promises “highly detailed models and crisp, upgraded textures to a richer, more immersive atmosphere across the entire airport.”
Milan Bergamo Airport Released for MSFS 2024
Barelli MSFS Addon released Milan Bergamo Airport (LIME), also known as Bergamo Orio al Serio International Airport in Italy.
It’s available on Simmarket for $22.26.
You can see what it looks like in the trailer above.
Boeing 777-300ER for X-Plane 12 Gets New Trailer
The Boeing 777-300ER by FlightFactor received a trailer ahead of its release.
The aircraft will launch tomorrow, and it’ll cost $89 ojn its own, but you’ll be able to purchase it for $30 if you already own the 777 v2 family.
X-Plane 12 Update 12.4.2 Released in Beta




Laminar Research launched the beta of update 12.4.2 for X-Plane 12.
It includes a few fixes and quality-of-life upgrades, on top of a hand-crafted version of Nice Côte d’Azur Airport (LFMN), which you can find in the screenshots above.
You can read the full patch notes below.
ATC
- Fixed a crash when entering a flight plan on the ATC screen (XPD-17948)
Avionics
- Fixed a crash when using a secondary monitor for avionics display, such as the G1000 PFD
Graphics Engine
- Fixed an issue where aircraft LODs (Levels of Detail) were not switching correctly with distance, causing only the highest-detail model to render at all ranges and leaving visual artifacts at maximum distance (XPD-17984)
- Graphics engine improvements, including updates to the VMA allocator and Vulkan transfer coordinator for better performance and stability (XPD-17946)
Flight Model
- Loading an in-flight situation file is now significantly more stable. Aircraft previously exhibited pitch oscillations and erratic behavior when resuming a mid-flight save (XPD-17832)
Scenery
- Nice Côte d’Azur Airport (LFMN) – improved custom airport scenery with enhanced detail and accuracy. Many thanks to Matthias Gerstberger for this update!
- Windsock indicated airspeed accuracy – windsock deflection now more accurately reflects actual wind conditions (XPD-17994)
- Updated Global Airports with the latest approved submissions from the X-Plane Gateway.
User Interface & Controls
- Fixed a crash when displaying “All Planes Altitude” in the Data Output window (XPD-17962)
- Added a dedicated pause/freeze command for Tobii Eye Tracker users (XPD-17867)
- Fixed the joystick configuration for the Honeycomb Echo Controller, as four buttons were not registering correctly and are now fully functional (XPD-17983)
If you’d like to read more flight simulation news, you can find plenty in our previous roundup article from yesterday.
If you want to go further back, we have a handy overview video of the major flight simulation news in the past week. You can watch it below. As usual, leaving a like and a comment and subscribing to our growing YouTube channel is extremely helpful.










