Competition Company and Teyon have recently released the feedback they received after the first community survey for Rennsport since its release in November 2025. It also revealed what the plans are to address the concerns from players in the survey.
To start with, there was a 74.7% positive experience report out of 423 responses. To address the 25.3% negative experiences, Competition Company plans to act quickly. There are five areas that Rennsport players want fixed sooner rather than later:
- Content Expansion
- Wheel Support Effects on FBB
- AI Functionality and the Single-Player Experience
- Stability and Bug Fixes
- Graphics and Visual Quality on Consoles
The most popular feedback was that players wanted more content, and that was just delivered with the free Coast to Coast update.
There are also plans for yet another content drop later this month after the Porsche 718 Cayman GT4 Clubsport’s release was pushed back. This will include the Hockenheimring Classic Revival track (paid) and two community tracks (free and modded). It’ll also include several paid cars (Mercedes-Benz C-Class V6 DTM, Mercedes-Benz 190E 2.5016 EVO II, and Alfa Romeo 155 V6 TI) and some free vehicles (Porsche Cayman 718 and HWA EVO.R).
There are also plans to continue releasing more tracks and cars throughout 2026.
Additionally, many players want more features on top of new content. For example, common requests include improvements to the penalty system, weather conditions, and in-car display functionality for newer vehicles.
Right now, the focus is to improve Rennsport in other ways, so new features won’t be seen until, at the soonest, after Fall 2026. Weather effects may make their way to the game, but it would be next year at the earliest.
Testing is also being done to try to increase the multiplayer lobby restrictions, especially on consoles. Right now, there’s a max of 12 drivers in 30-minute sessions, which is a concern for some players.
When it comes to wheel support effects on FBB, the development team is testing several of the wheelbases that players reported problems with. Some of these include the Logitech DD Pro/G923 on consoles, Fanatec wheelbases, and the Thrustmaster T598.
As for AI functionality, the game’s original AI model was its “baseline,” and community feedback let developers update it to the second iteration, which was released with the Coast to Coast update. Some of the reported problems with it, such as its behavior below 40 fps, have already been addressed.
Now, the AI is faster and more stable while also being aware of its surroundings. More updates will come in the future to refine these details.
When it comes to technical issues, many players have had issues accessing the DLC they purchased. Competition Company and Teyon revealed that the problem was caused by the studio’s transition to self-publishing, and fixes have been implemented over the past few weeks.
Many popular bugs have been fixed recently on the developer’s side, and they’re planned to come to players later this month after they’re verified.
Last but not least is the graphics and visual quality, particularly on consoles. There have been some small adjustments, but the developers are still looking at ways to improve the way the game looks without sacrificing framerates.
This is an ongoing problem, particularly on the Xbox Series X|S, and there will be continuous improvements on that end.
Players can check out the exact changes and more in the community survey debrief from Competition Company and Teyon here.
This isn’t the first time the Rennsport developers have addressed feedback from players — earlier this year, it recognized the negative feedback it was receiving after a rocky launch, also revealing its plans to continue improving.













