Today, Project Motor Racing update 2.0.0.3 was released, focusing primarily on performance and other technical improvements.
Most notably, Project Motor Racing update 2.0.0.3 introduces the rendering upgrade Multi-Draw Indirect (MDI) to the PC platform, significantly improving CPU efficiency by streamlining the engine’s processing of draw calls for complex scenes. Frames Per Second has also been boosted by an average of 10–25 FPS on mid-to-high-end hardware, such as the RTX 3070 Ti.
The patch includes broader stability fixes and usability improvements following the major Reset the Grid overhaul, which will serve as a refinement of the massive Update 2.0. This ecosystem focuses on overhauling the game’s foundations, expanding the dynamic throttle system, polishing the UI/UX, implementing a relative timing function for the Digidash, and reworking the handling for the Porsche 911 Carrera Cup (964).




The anti-cheat system has now been expanded into Factory Driver Challenge, Endurance Hall, and the Ranked Online License Test to help ensure fair and consistent leaderboard results. You can see the full list of patch notes, which features plenty of specific quality-of-life improvements, here.
In other Project Motor Racing news, Giants Software and Straight4Studios recently released the Japanese GT500 Pack, bringing nine cars and a new circuit to the racing simulator. This is the latest game developed under the supervision of game designer William Ian Bell, who created the Project CARS series via studio Slightly Mad Studios.
The game allows players to race against up to 31 AI opponents, though console versions are limited to 15 in single-player, prioritizing stable, high-quality play at 1440p and 60 fps. For more information on this and other racing simulators, like Forza Horizon 6, iRacing, and Screamer, be sure to check back to Simulation Daily.














