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Tavern Keeper Announces Early Access Launch Time, Price, & Future Roadmap Content

Andrew McMahonby Andrew McMahon
October 31, 2025
in News
Reading Time: 3 mins read
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Earlier this month, Greenheart Games revealed that after being in development for over 11 years, its fantasy business management sim, Tavern Keeper, will be launching on Steam in Early Access on November 3, 2025. Today, they officially announced a launch time, price, and future roadmap plans.

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Tavern Keeper arrives in early access on November 3, 10 AM PST, and will be priced at $29.99, with a special 20% launch discount and complete-the-set bundle with Game Dev Tycoon. Alongside this, everyone who purchases the game during Early Access will receive the Supporter Pack, which includes two hours of music and in-game developer commentary.

When the game launches next week, players will have access to the full 25-hour campaign, free-play options, and an items workshop where you can create your own tavern furniture and decor. Levels will include Riverbottom, Halflingtown, and Gugamush, with features like a taproom, kitchen, accommodations, staff management, atmosphere, and a magical storybook.

Tavern Keeper

The first major update in the roadmap is coming in Q1 2026 is called A New Hue, adding a color picker tool, more stories, and three hidden surprises. Next is Delving with Dwarves in Q2, which features a new level (Domhain), shop, earthquakes, deserts, and three more surprises.

Strut Your Stuff doesn’t have a release date, but the third major introduces more pronounced differences between low and high-skilled staffers, improving skills, unlocking upgrades, and management control. The Elf Help and full 1.0 release don’t have much information out, but have at least teased a new level (Meramin), accommodations, and a handful of other redacted content.

Greenheart Games also made a quick post detailing what to expect and not to expect from Tavern Keeper in its early access release, which you can see summarized below:

Expect:

  • A good time and a polished experience
  • ~25 hours of campaign fun.
  • Many stories.
  • Lots of systems to handle.
  • Near complete localization coverage.
  • Freeplay and customizable settings
  • A powerful Design Mode
  • The odd bug or unbalanced mechanic

What Not to Expect:

  • You cannot build or extend the tavern itself
  • You cannot copy rooms
  • There are no cellars or multi-level taverns
  • You cannot brew your own drinks
  • The game is not about managing heroes or sending folks on quests
  • Chances are, you might encounter a bug at some point
  • It’s not a full release – it’s Early Access

For more information on this and other future updates for Tavern Keeper, be sure to check back to Simulation Daily for updates.

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