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The First Berserker: Khazan Interview – Developers Discuss Dungeon Fighter’s New Souls-Like

Giuseppe Nelvaby Giuseppe Nelva
March 24, 2025
in Interviews
Reading Time: 2 mins read
The First Berserker: Khazan key art showcasing Khazan with the game's logo and "interview"
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The release of The First Berserker: Khazan is just around the corner, bringing the massive Dungeon Fighter franchise to consoles with a completely new genre.

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In a market that’s almost saturated with Souls-like games, the developers at Neople have certainly worked hard in differentiating Khazan from the competition, alongside the effort to honor the legacy of Dungeon Fighter Online (also known as Dungeon & Fighter in Korea and other regions), which is one of the most successful mobile games ever.

To learn more about this interesting new game in the franchise, we interviewed Creative Director Junho Lee and Art director Kyuchul Lee, who shared their insight into a few interesting topics.

We hear how they intend to make The First Berserker: Khazan shine in a crowded market, what veterans of the franchise can expect in terms of familiar elements, the importance of storytelling, the art style, and more.

You can enjoy the full interview below.

The First Berserker: Khazan releases very soon on March 27 for PC via Steam, Xbox Series X|S, and PS5.

If you’d like to see more of the game, you can enjoy some recent trailers. You can also try the game before you decide whether you want to buy it, as a demo has been recently made available for everyone to test.

If you’d like to enjoy more recent interviews from Simulation Daily, you can check out one about Microsoft Flight Simulator 2024, another about Marvel Rivals, a third focusing on the flight simulation add-ons created by Aerosoft Flight, and one about the upcoming Atlanta Airport coming for MSFS 2024.

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