Bohol–Panglao International Airport Announced for MSFS 2024 as Singapore Changi v2 is Coming Soon




CloudSurf Asia Simulations announced that its next airport will be Bohol–Panglao International Airport (RPSP) in the Philippines for MSFS 2024
The scenery was made in partnership with Sputnik Aviation and is currently in beta testing, and it includes the following features.
- The passenger terminal, inside and out – check-in hall, departure lounge, baggage reclaim and arrivals
- Three animated boarding bridges
- ATC tower, fire station with its crash fire-rescue trucks, and all the support buildings around the field
- Philippine apron equipment, from airline stairs and baggage carts to the fuel truck
- A busy landside – car park, tricycles, buses, flags and signs
- The surroundings – palms, wetland, drain canal and the highway beside the airport
Yet, perhaps the biggest news is that V2 of the developer’s excellent (but by now outdated) Singapore Changi Airport (WSSS) is finally in the final stage of beta testing.
Release news are coming soon, and you can expect the following features.
- Terminals 1, 2, 3 and 4 and the Jewel, with detailed interiors in Terminals 2 and 3
- All three runways and the full taxiway network, signs and holding positions matched to the charts
- Our own taxiway centre-line lighting, tuned at night junction by junction
- Thousands of ground service vehicles and props along the piers and service roads
- GSX profile included – parking, pushback and docking displays set up for the gates
- The approach scenery you see on short final: Changi Bay Point, the Tanah Merah Ferry Terminal and country club, the SAF Ferry Terminal and the fuel jetty with tankers, the Changi Water Reclamation Plant, the coast road with its trees and street lights
- the RSAF Fokker 50s parked at Changi Air Base (West)
- And more being added – the Changi Business Park and Expo district is joining the skyline
Soekarno–Hatta International Airport 2.0 Released for MSFS 2024











Soekarno–Hatta International Airport (WIII) version 2.0 has been released by Binersim for MSFS 2024, and it’s currently available on the official marketplace.
The airport, which was originally released for MSFS 2020 years ago, is finally fully compatible with MSFS 2024, following a long period of silence from the developer. That being said, it’s great to see them back.
Those who purchased the old version get an upgrade at no additional cost. The following new features are included.
- Completely remade ground poly with updated 2026 layout and details
- Overall performance optimizations
- AFCAD updated to reflect the latest 2026 airport configuration
- Added new gates: D12, D13, D31, D33, F12, and F71
- Updated EC Bridge
- Updated Terminal 2F (T2F)
- Updated Terminal 1C (T1C)
- Native support for Microsoft Flight Simulator 2024
If you’re still on MSFS 2020, you won’t be abandoned, as the update is also coming “soon” for the older simulator.
Ilulissat Airport Announced for MSFS 2024









iniBuilds announced Ilulissat Airport (BGJN) in Greenland for MSFS 2024.
While we don’t yetv have a release date, we know it’ll include the following features.
- Developed in close cooperation with the real Ilulissat Airport
- Authentic Arctic environment capturing the unique atmosphere of Greenland
- Handcrafted ground textures with crisp, bespoke texture sets throughout the airport
- High-quality custom CGL aerial imagery captured using drones
- Real-world runway slope profile
- Airport terrain accurately recreated using high-resolution LiDAR scan data
- High-quality building interiors
- High-quality SimObject behaviours
- Custom-made icebergs recreating Greenland’s iconic icy landscape
- Fully custom night lighting, including approach, runway and taxiway lights
- Custom taxiway signs
- High-quality, optimised textures
- Custom city autogen recreating Ilulissat and its surroundings
- Numerous custom-modelled landmarks, including the Icefjord Centre, Zion Church, Ilulissat Harbour and hotels
- Immersive Arctic winter conditions with authentic snow coverage
- Numerous Easter eggs to discover – keep your eyes peeled!
- All models optimised for performance with Level of Detail (LOD)
- GSX profile included, by RW Profiles’ Elton Hjalmarsson
Nairobi Scenery Released for MSFS 2024
SamScene3D released a large scenery package for Nairobi and its surroundings and airports, titled Nairobi Sightseeing City and Safari.
It’s available on Orbx Direct for $11.28 including the following features.
- Over 60 handcrafted buildings across Nairobi
- Enhanced city skyline and recognizable landmarks
- Simplified Wilson Airport (HKNW) with custom buildings, hangars, and a control tower
- Keekorok Airstrip (HKKE) with custom scenery and safari-themed details
- Numerous African wildlife animals placed around Keekorok Airstrip
- Ideal for sightseeing, VFR flights, and African safari adventures
- Compatible with Nairobi International Airport add-ons
Project Nepal: High Himalayas for MSFS 2024 Gets New Screenshots Ahead of Release






Karma Studios released new screenshots of its Project Nepal: High Himalayas scenery project for MSFS 2024.
This time around, we get to see the Everest region ahead of the release, which will happen on November 1.
DCS World Gets New Update 2.9.31.29434
Eagle Dynamics released a new update for DCS World, numbered 2.9.31.29434.
The update includes the availability of two campaigns by Reflected Simulations and Ugra Media, alongside the usual slew of changes to the core technology and to a variety of aircraft and campaigns.
Here are the full patch notes.
New campaigns:
- DCS: Su-25T Operation Red Storm Campaign by Ugra Media
- DCS: F-14B(U) Speed & Angels Campaign by Reflected Simulations
DCS Core
- Several fixes and refactors were made to address helicopters’ reaction to damage!
- The F-14BU has been added to the historical mode and QAG.
- The MiG-25RBT, IL-76MD, and MiG-23MLD have been added for Iraq.
3D Models
- The names of the medical liveries for the M113 have been fixed.
Data Transfer cartridge
- Fixed for AH-64D:
- Loading DTC Clears Existing Points/Routes Despite “Do Not Upload” Selection.
AI Aircraft
- Fixed: CAP not working when AI starts as Uncontrolled
- Fixed: AI E-2D not able to land on a carrier in some cases
- Fixed: WW2 AI drives through deck, AI carrier behaviour broken F4U + Essex
- Piston engine fuel consumption corrected (increased) for low RPM/throttle flight regimes
- Fixed: AI group with the option AI Runway Line Up doesn’t take off
AI Ground and navy units
- The minimum speed of a unit at which dust appears for tracked vehicles has been reduced (to 9 mph).
- Fixed: after a launch is cancelled, the Strela-10 system will no longer attack other targets.
- Fixed: the “fire at point” task for ships does not account for the specified altitude of the attack point.
Weapons
- Kh-22 ASM. Corrected the smoke color and added contrail. The terminal trajectory was corrected to be less steep.
- C802, CM802AKG missiles. RCS decreased.
- The accuracy of S-25L missiles has been adjusted. The circular error probable (CEP) has been increased and now set at 4–8 m.
- The color of the gun armament tracers has been changed to red for the F-15C, F-16C, F/A-18C, and F-5E aircraft.
Features
- Fixed: Dynamic Cargo loading into CH-47F even when the doors are closed
- Fixed: Modules Input is not blocked when entering the password in the coalition selection window
- Fixed: Mission state save nil pointer issue
- Fixed: Static B-1B does not prevent dynamic spawn at its location
Mission Editor
- Fixed: Prepare Mission stores unchangeable radio presets
- Added button to access the game settings from inside the Mission Editor
Scripting
- Fixed: Wrong attribution of coalition on kills of statics and S_EVENT_KILL missing in some cases
Currenthill Asset pack
- Added ZTQ-15 LT
- Added Ural Typhoon MRAP
- Added BMD-2 IFV
- Added ZIL-131 Kung C2
- Added PGZ-09 SPAAG
- Added AMN-2 Atlet MRAP
- Added Ural 4320 with ZU-23-2 AAA
- Added ZIL-131 Truck
- Fixed Project 1124M encyclopedia entry name issue
- Fixed Project 22160 encyclopedia entry name issue
- Fixed Project 22160 with Tor M2KM encyclopedia entry name issue
- Changed texture packs for format compliance and optimization (total texture size reduced by 3.5 GB)
DCS: MiG-29A Fulcrum by Eagle Dynamics
- Fixed: AEKRAN shows blank failure page when shutting down engines.
- Fixed: R-60/M sometimes may not be receiving target designation.
- Fixed: COURSE/CMPTR ZERO during RSBN correction corrupts the autonomous navigation solution.
DCS: F-16C by Eagle Dynamics
- Added: JDAM Absolute Targeting/Relative Targeting switching logic.
- When in PRE mode, Absolute Targeting is enabled and will use pure GPS navigation to fly to the target coordinates uploaded from the aircraft, provided the bomb time-of-flight is sufficient to acquire GPS signals (>24 seconds) to perform a course correction prior to impact.
- When in VIS mode, Relative Targeting is enabled and will use the physical target location based on aircraft sensor position, which may differ from the target coordinates displayed in the cockpit when there are differences between the INS navigation solution and the GPS position.
Known Issue: Absolute Targeting is always enabled in PRE mode, even though a sensor in track mode or applying a cursor slew should enable Relative Targeting.
DCS: F/A-18C by Eagle Dynamics
- Fixed: POV pilot salute gesture is broken if the plane is not born on catapult.
DCS: AH-64D by Eagle Dynamics
- Fixed: Sending Route over datalink results in a Crash.
- Fixed: APU fails to start at high altitude.
- Fixed: INU position confidence breaks 1 or 2 minutes into mission.
- Fixed: Flight symbology errors when GPS not available.
DCS: MI-24P Hind by Eagle Dynamics
- Fixed: Equipping R-60Ms on the Mi-24P breaks the GSh-30-2K
DCS: CH-47F by Eagle Dynamics
- Fixed: TRC and PHold are too aggressive when they capture.
- Improved: FADEC functions
- Added: start in the reversionary mode
DCS: A-10C by Eagle Dynamics
- Fixed: GAU-8 wrong pipper
- Fixed: No audible callsign from VOR/DME beacon
- Fixed: proper weight for DRA adapter, LAU-105 weight tweak
- Fixed: Airfields with zero-length runways will be not used for Divert pages anymore
- Fixed: FM Radio change in cockpit parameter
DCS: L-39C/ZA by Eagle Dynamics
- Fixed: Pilot right arm texture bug.
- Fixed: Triangles on canopy frame and cockpit between pilots.
DCS: JF-17 by Deka Ironwork Simulations
- New: use TDC on HSD (SOI) to control radar scan and contact lock
- In AA binding mode:
- radar TDC and ant scan azimuth are slaved to HSD TDC
- In AA TWS and RWS modes:
- press and hold T5, radar scan azimuth is slaved to HSD TDC
- hover TDC over any contact (within radar antenna gimbal limitation) and press T5, radar antenna will turn to desired az/el then SPOT
- if a selected contact is outside radar antenna gimbal limitation, radar wont SPOT until contact goes inside gimbal limitation within 60sec
- In AA binding mode:
- Fixed: under some AAR situations, tanker wont disconnect after JF-17 fully refueled
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
- Added: Ground Configuration menu
- Fixed: Glide slope pointer sometimes not working
- Fixed: HDG and CRS axis not working
- Fixed: External fuel tanks not refilled during refuel
- Fixed: Inverted master arm polarity after landing
- Fixed: MB-339 rocket training mission
DCS: La-7 by OctopusG
- Updated the external 3D model of the pilot in the cockpit (the 3D model of the pilot after bailing out will be updated in a future update)
- Added radio functionality (work in progress; currently only partially implemented)
IMPORTANT: In the Mission Editor, set the radio frequency for all La-7 flights in your missions to a frequency within the 3.7–6.06 MHz range - Updated and expanded the Caucasus Quick Mission scenarios
- Corrected AI aircraft landing gear extension and retraction time
- Disabled automatic oxygen mask donning when using the Auto Stop procedure
- Input bindings list is extended (WIP)
DCS: F-14 B(U) Tomcat by Heatblur Simulations
- Fixed a potential issue with laser codes.
- Fixed voice message saying disconnected instead of connecting when using plane captain selections on the Jester wheel.
- Link4 logic updated to support more CVN types.
- Updated carrier deck placement to allow for deck crew marshalling in all relevant missions. (Thank you Dauntless!)
- Fixed various issues for Operation Reforger III.
- Fixed minor issues in the training missions.
- Translation updates.
DCS: F-14 A/B Tomcat by Heatblur Simulations
- Fixed voice message saying disconnected instead of connecting when using plane captain selections on the Jester wheel.
- Link4 logic updated to support more CVN types.
- Updated carrier deck placement to allow for deck crew marshalling in all relevant missions. (Thank you Dauntless!)
- Translation updates.
DCS: F-4E Phantom II by Heatblur Simulations
- Added a new failure for engine flameout in the Mission Editor (recoverable).
- Added a new failure for flat tires in the Mission Editor.
DCS: AJS37 Viggen by Heatblur Simulations
- NEW: Added a more detailed fuel system simulation, including pumps, fuel lines and tanks.
- ZELL is now filtered out in REF code generation.
- Fixed ‘radio fault light’ illuminating without ‘HUVUDSTRÖM’ being on.
- Fixed toggle commands for exterior lights not moving the switch.
- Updated the manual.
Campaigns
DCS: F-16C Fangs Out Campaign by Fight’s On Simulations
- M2 – AI Runway Line Up for F-5’s – Fixed
- M11&12 – Incorrect DTCs attached – Fixed
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
- Mission 8: Fixed the close formation bug introduced in the last update
- Mission 13: Fixed rare change of flight lead turning back to push point if player joins only after push time
DCS: F-4E Red Flag 81-2 by Reflected Simulations
- Formation takeoffs re-enabled
DCS: P-47D Eagles Rising Campaign by Reflected Simulations
- Formation fixes
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- Mission 12: Fixed the close formation bug introduced in the last update
DCS: P-47D Wolfpack Campaign by Reflected Simulations
- Skin updates
DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations
- Skin updates
DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
- Skin updates
DCS: Bf-109K-4 Jagdflieger Campaign by Reflected Simulations
- Skin updates
DCS: FW-190A Horrido Campaign by Reflected Simulations
- Skin updates
DCS: P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
- Skin updates with the correct shade of blue nose
DCS: The Museum Relic Campaign by Apache600
- Mission 3 (Both Campaigns) – Adjusted position of the enemy ship so that the Kh-22 is fired.
- Mission 8-5 (Both Campaigns) – Reworked runway spawns so collision doesn’t happen
- Mission 16 (Both Campaigns) – Bus no longer clipping through hangar
DCS: F/A-18C: The Rampagers by Baltic Dragon and Whipbird Productions
- All missions – minor updates to DTC uploads
- Mission 17 – fixed a scripting error
DCS: F/A-18C Rise of the Persian Lion by Badger633
- Mission 10: Helo rescue not completing – fixed.
If you’d like to read more flight simulation news, you can find plenty in our previous roundup article from yesterday.
If you want to go further back, we have a handy overview video of the major flight simulation news in the past week. You can watch it below. As usual, leaving a like and a comment and subscribing to our growing YouTube channel is extremely helpful.
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