The developers of the racing simulator Rennsport provided an overview of their plans going forward, aiming to “build a sustainable foundation.”
We hear that following the recent situation in which publisher Nacon filed for insolvency, the developers have decided to evolve into a self-publishing studio.
This is seen as a necessary step toward growth, including bringing the necessary digital infrastructure in-home.
Transferring these systems usually takes between six and eight weeks, and it’s a major factor in the shift of the next major update from the previously expected end-of-March to May.
The developers will also change the way they communicate, only announcing locked release dates, aiming for “predictability over hype” and “integrity versus speed.”
Basically, they won’t rely on best-case scenarios to make sure that when they give users a date, they can rely on it.
The current focus is on releasing a major update which is currently targeting May. The assets are already ready, and the code is stable, and the logistical handover is being finalized in order to ensure a smooth transition for users on all platforms.
The specific release date for the update will be announced as soon as it’s greenlit internally.
According to the developers, this shift to self-publishing will be the first step to ensure that Rennsport “remains a stable, human-led project for a very long time.”
If you’re unfamiliar with Rennsport, it’s available for PC, PS5, and Xbox Series X|S, and it includes an Esport focus, which led it to be the only racing platform used at the Esport World Cup in 2025, although it’s not on the schedule for 2026.













