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Today in Gaming News – August 3, 2024

Your daily dose of news about video games and their developers.

Giuseppe Nelvaby Giuseppe Nelva
August 4, 2024
in News
Reading Time: 5 mins read
Nightingale
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Since it’s the weekend, things are a little slower in the gaming industry. Yet, developers still have news to share about their games.

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Like every day, we publish a roundup with the news that didn’t get individual articles, to provide you with a better bird-eye view on what’s happening with your favorite games.

Yet, before we get into it, here are handy links to the news that did get their own individual coverage.

  • Fate/stay night Remastered Release Date & Fate/hollow ataraxia Announced for PC and Switch
  • Final Fantasy XIV Reveals New Images & Details About Future Content at Fanfest in China
  • Zenless Zone Zero Version 1.1 Dated and Detailed
  • Star Citizen Will Be Free to Play Again Between August 15 and August 22

Now, without further ado, I leave you with the news. Do keep in mind that if you are interested in Flight Simulation news, we have a separate dedicated roundup for that.

Nightingale Developers Discuss The Road Ahead

Nightingale has been in early access for six months, and the developers at Inflexion Games released a video to discuss how far the game has come and the road ahead, also promising update news coming next week.

We hear from CEO Aaryn Flynn and Art and Audio Director Neil Thomson that the developers are not satisfied with where the game is at, with the overall sentiment, and with the player numbers, so they have put a lot of effort into making changes over the past three months.

The team has been discussing what is core to experience and should stay the same, and what can be improved. One major improvement in the plans is to bring more structure to the overall experience, more sense of progression, a better understanding of what the player can do, and of the differences between realms.

A big change that’s coming is to build limits, upping the number of pieces players can use to build their structures. These changes are coming with a big update toward the end of the summer.

It’s worth mentioning that the game went from Mixed to Mostly Positive recent reviews on Steam, so what the developers have been doing did have an effect on reception.

UBOAT Receives a New Patch Following Full Release

With the game fully released, Deep Water Studio released a new patch to address some issues. Here are the patch notes.

Localization:- Spanish localization update by Miguel Haakon.

  • Czech localization update by Spid3rCZ.
  • Fix: Resolved issues with Korean fonts.

Graphics:- It’s now possible to switch between DLSS and FSR directly without disabling the second effect first.

  • Fix: The bottom part of the screen was not rendering correctly after zooming in map as close as possible.
  • Fix: Torpedo skins were disappearing from the torpedoes after reloading a saved game state.

Type IIA:

  • Fix: Corrected radar detector positions on the conning tower.

UI:

  • Fix: If it wasn’t possible to request transfer to any other flotilla from the current port and the menu for such request was opened, there were various issues present with that UI.

Crew:

  • Fix (regression): Pipes were missing in the accessories menu on the character customization screen.

General:

  • Fix: It wasn’t possible to load a game state saved in the torpedo launchers manual mode.

Sun Haven Adds Teleportation and More with Patch 1.5

The developers at Pixel Sprout Studios released patch 1.5 for their cozy fantasy life sim with RPG elements Sun Haven.

The headline feature is teleportation, letting players use a spell to instantly teleport to Sun Haven, Nel’Vari, Withergate, and the Brinestone Deeps. Each location is unlocked via the main storyline.

The patch notes are quite long, but you can find them on Steam.

View post on imgur.com

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