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Assassin’s Creed Drives Overperforming Financial Quarter for Ubisoft; Creative Houses Detailed

Giuseppe Nelvaby Giuseppe Nelva
February 12, 2026
in News
Reading Time: 3 mins read
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Ubisoft announced its financial results for the first nine months of fiscal year 2025-2026, related to the period between April and December 2025.

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According to the documents provided by the company, net bookings for Q3 were €338 million, up 12% year-on-year and above the company’s expectations. This was mostly driven by the Assassin’s Creed franchise and partnerships.

Back-catalog sales (for games released before this fiscal year) were up 11% year-on-year, driven by Assassin’s Creed, Avatar, and The Division.

Anno 117: Pax Romana enjoyed a “solid launch,” with net bookings ahead of its predecessor in the same timeframe.

The Assassin’s Creed franchise recorded session days up 28% year-on-year.

Further news includes a consultation with employees to lay off 200 of them through a “voluntary departure plan” at Ubisoft HQ in France, because for some reason, Ubisoft executives seem to really love boasting about this.

As for the new “creative houses,” the final allocation of studios among them has been announced, while appointments of more key leaders, including “respected industry veterans” from outside the company, will start in March.

You can see the new structure below.

Ubisoft Creative Houses

The press release included the traditional statement from CEO Yves Guillemot:

“We delivered a solid third-quarter performance, with net bookings growing at a double-digit rate year-on-year, exceeding our expectations. This performance
reflects the strength of our portfolio and the breadth of player engagement across our core franchises, supported by recent releases and live content updates that continue to resonate with players.

In parallel, we are making progress on the transformation announced in January. The allocation of studios and capabilities across the Creative Houses and Network has now been announced, and key leadership appointments are ongoing, including external hires of experienced, respected industry veterans. This transformation is designed to sharpen focus, accelerate decision-making and elevate our creative ambition in an increasingly selective market. Vantage Studios has been operational since October and we are preparing for the rest of this new operating model to start running in early April.

As we move into this execution phase, our financial position and available cash provide the flexibility needed to address the near-term maturity, while we continue to work on extending our debt profile. This allows us to remain focused on delivering the transformation and creating the conditions for our Creative Houses to fully deliver on the significant pipeline of exceptional, high-quality games we will have within the next 3 years.

Importantly, this transformation is supported by the strongly improved retention and reinforced talent pool thanks to the return of numerous skilled former Ubisoft employees in our studios over the recent years.”

If you’d like to compare today’s results with historical data, you can check out the results for Q2, revealed in November.

Other gaming companies have already announced their financial results this quarter, including Koei Tecmo, Capcom, Microsoft, Konami, Nintendo, Sony, and Square Enix. You can expect more reports on this topic in the coming days and weeks.

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