Flight Simulation developers shared news today, including aircraft, airports, and scenery for Microsoft Flight Simulator 2024 and MSFS 2020.
Before we move on to the news, you can check out a story that got its own individual coverage.
Without further ado, I leave you with the news.
Native Microsoft Flight Simulator 2024 BAE 146 Coming Next Week; Massive Changelog Revealed
Just Flight announced that update v2.4 for its beloved BAE 146 is releasing next week.
The biggest feature is the native MSFS 2024 conversion, and you can find the “massive” changelog below.
- Upgraded to a MSFS 2024 native package (MSFS 2024 only)
- Added additional model LODs for improved performance (MSFS 2020/2024) and MSFS 2024 compatibility
- Added Preflight Walkaround support (MSFS 2024 only):
- Chocks
- GPU
- Passenger and service doors (including airstairs)
- Cargo doors
- Enter/exit aircraft
- Added new, modern EFB tablet model (tablet can now be moved between two positions by clicking the top/bottom bezels)
- Added Jetway External Power logic – Default and GSX jetways, and GSX GPU, can now supply external power. Buttons on the EFB aircraft app allow for the selection of GPU or jetway power once available, or the overhead panel switch can be used as before.
- Added ‘AUTO CABIN MUSIC’ option to the EFB, allowing you to control whether the cabin crew switch the cabin music on/off.
- Added ‘KNOB ACCEL’ option to the EFB, allowing you to enable/disable knob rotation acceleration. Affects: NAV 1 CRS, NAV 2 CRS, HDG, ALT SEL, CABIN PRESS, ENG N1 bugs.
- Added support for third-party liveries to include livery configuration files.
- Added correct external equipment configurations (HF antenna, VHF3 aerial) and EFB KG/LB units for each 146 livery
- Added MSFS 2024 pilot characters – Cockpit seat positions are locked in MSFS 2024 due to a simulator limitation that prevents the pilot characters from moving with them (MSFS 2024 only)
- Added SimBrief OFP import functionality to UNS-1 FMS
- Added customised cabins to passenger liveries
- Added airstair controls for more accurate operation:
- Added Airstairs Accumulator (toggle via the EFB)
- Reworked airstairs controls based on logic from our RJ Professional
- Added STAIR RETRACTION switch to forward galley (used to extend/retract the airstairs)
- Added integral lights to the airstairs (controllable via the STAIR RETRACTION switch, toggleable via an option on the EFB)
- Added collision box to GPU
- Added drum ‘bounce’ animations to various drums in the cockpit (NAV CRS, ALT SEL, VHF COM 2, ALT BARO, DH)
- Added cockpit registration decal in cockpit (replacing texture based placard) allowing for greater clarity and customisability via the MSFS main menu
- Added Just Flight v3 EFB:
- Redesigned EFB interface
- Added support for Navigraph En Route Charts
- Improved data entry logic on the Aircraft page
- Reorganised EFB Configuration Menu options
- Added confirmation popup when changing aircraft states
- Improved transition logic between JS/HTML and WASM EFB pages
- SimBrief import payload option now syncs the correct passenger number, cargo quantity and ZFW (updated SimBrief profiles for each 146 will be available)
- Red warnings added to the EFB page when maximum weights have been exceeded
- Improved “Random Payload” logic
- Add light and dark themes to aircraft page (based on selected EFB theme)
- Added new buttons/indicators for external power sources
- Added Ground Air (GND AIR) button to supply aircraft with air from an external source when on the ground
- Fixed minor Pushback menu artwork issue
- Numerous other fixes and improvements to the EFB
- Added oxygen depletion simulation
- Added support for CENTRE RUDDER control assignment
- Added paper effect to interactive paper charts and checklists
- Added extra cabin/wing camera views
- Added window heating elements to front and side cockpit windows
- Added ‘Ear’ symbols to either side of MCP CRS knobs
- Added volumetric effects to beacon, nav and strobe lights
- Fixed aileron trim tab control rod animations
- Fixed minor bugs with Weather Radar
- Fixed minor missing cockpit emissives
- Fixed flap position indicator power source – now requires DC ESS power
- Fixed roll spoiler position indicators – now require DC ESS power
- Fixed reversed landing gear override switch logic
- Fixed engine fire handles illuminating during an overhead annunciator test
- Fixed rudder pedals animating in wrong direction when no hydraulic pressure is available
- Fixed minor bugs with speeds flipchart logic when the ‘FLIPCHART WT SYNC’ option on the EFB was toggle on/off multiple times
- Fixed 146-200 US Air registration typo in aircraft.cfg
- Fixed RT/INT switch on audio selector panels – is now a 3-position switch
- Fixed ENG 4 AIR switch incorrectly triggering the AIR SEL ON GRND caption
- MCP/glareshield button annunciators are now controlled by Captain’s FLT ANNUNS BRT/DIM control
- Fixed EFB configuration menu CABIN LIGHTS slider clickspot
- Fixed RMI texture issue
- Fixed reversed emissive texture on AUTO SPLR switch
- Fixed small gap in rear cockpit window
- Fixed minor emissive texture issue with fuel quantity indicator
- Fixed UNS-1 FMS button emissive texture
- Fixed airstairs slightly clipping forward galley crew seat
- Fixed minor exterior model gaps
- Fixed main landing gear hydraulic lines not animating with gear
- Fixed FD pitch bars not commanding 10 degrees nose up when starting a flight on the runway
- Fixed various minor livery bugs
- Fixed beacon light flickering
- Fixed missing GPU beacon light on 146-200
- Fixed EXT AC PWR AVAILABLE dimming functionality
- Support added for up to 15 interactive checklists and 20 charts
- Fixed direction of port nav lights to prevent them illuminating the wing
- Improved Electrical system:
- Extensively upgraded for greater accuracy
- Reworked battery contact and busbar logic
- Added Auto Cut-Out (ACO) logic
- Reworked external power logic
- Adjusted GPU start/stop timings for greater accuracy
- Reworked warning light/annunciator power source logic for greater accuracy
- Reworked ground service bus for greater simulated depth
- Improved passenger cabin electrical sources
- Improved Air-conditioning system:
- Extensively reworked air-conditioning system
- Improved DUCT TEMP and CABIN TEMP relationship
- Improved temperature simulation that takes into account direct sunlight, door status, etc.
- Added ground air-conditioning simulation (via a button on the EFB aircraft page)
- Improvements to air-conditioning electrical power source logic for greater accuracy
- Improved Master Warning System (MWS):
- Fixed numerous MWS trigger conditions
- Improved Ground Op and dimming logic
- Fixed FLT REC OFF MWP caption not illuminating during a MWS test
- Improved APU system:
- Improved APU start/stop timings adjusted for greater accuracy
- Added APU RPM/TGT needle bounce when APU switch set to STOP (simulating an aircraft not fitted with the APU ECU mod)
- Improved APU electrical power sources for greater accuracy
- Increased APU fuel flow to closer match the real-world aircraft values
- Improved call/intercom system logic
- Improved trigger conditions
- Cabin > cockpit calls now correctly play a single chime
- Improved pilot callouts/cabin crew callouts/announcements
- Improved trigger conditions (most notably, flap callouts during approach now occur at more accurate, lower speeds)
- Improved cabin crew callouts triggers during taxi – “Cabin Is Secured” callout will now automatically trigger 5-8 minutes after the doors are closed, simulating the time it takes for a safety briefing and seat belt check. “Cabin Crew Seats For Take-off” logic remains the same, either triggered via the “CAB CALL” button on the overhead panel when the aircraft is in a take-off state, or automatically during the take-off run.
- Improved ASI bug logic
- Added dragging interaction to all speed bugs
- Added interaction logic between bugs
- Improved accuracy of bug positions that are set automatically from the speeds flipchart
- Improved Hydraulic system:
- Reworked PTU and hydraulic pressure depletion logic
- Increased rate of yellow and green system pressure increase
- AC pump is now powered by AC 1 busbar
- Improved DC pump simulation
- Improved PTU simulation
- Improved green system supply simulation
- Improved standby generator simulation
- Added hydraulic airstairs accumulator simulation
- Improved “LO PRESS” pressure annunciators logic
- Improved brake pressure accumulator discharge simulation and rate
- Improved brake temperature logic (brake cooling has been tuned to be closer to the real aircraft figures, both with and without brake fans operational)
- Improved Ice protection system:
- Improved Q-pot pressure head – power is now affected by the standby generator and landing light conditions
- Improved intake low pressure and valve annunciator light simulation
- Improved Fuel system:
- Fixed fuel feed low annunciator power source
- Improved fuel tank pump logic, including added delay to annunciators when switching pumps on/off
- Fixed fuel tank gravity feed logic
- Improved fuel low pressure annunciators logic to no longer take account of throttle lever position (HP cocks)
- Improved Lighting system:
- Added finer control added to cockpit lighting controls (more ‘steps’)
- Added cargo bay (forward/aft) lighting
- Added Airstairs lighting (controlled via the STAIR RETRACTION switch, togglable via an option on the EFB)
- Added cockpit ‘bounce’ lighting for more realistic illumination of areas such as the glareshield and overhead
- Improved flight deck storm and emergency light logic
- Improved navigation lights logic – high and low intensity settings are now simulated, each nav light on each wing now have separate power sources
- Fixed navigation lights disappearing when moving the camera further from the aircraft
- Added fade in/out effect to all external incandescent lighting (landing, taxi, wing, turnoff and logo lights)
- Improved electrical power sources for all exterior lights (including addition of ground service busbar)
- Improved panel states:
- Updated default lighting states based on aircraft state and time of day
- Updated autopilot altitude selector to now default to 10,000ft in ‘Ready for Takeoff’ and ‘Turnaround’ states
- Improved flight models:
- Updated maximum weights on all variants to FCOM ‘absolute’ weight standards
- Corrected maximum occupancy limit to 118 occupants (-200 and -300 variants are now correctly limited to 113 passengers each)
- Improved pitch stability in level flight
- Improved configuration horn logic
- Navigation instrument needles/indicators (ADI, HSI, RMI) will now exhibit drift based on signal strength
- Improved WASM initialisation logic
- Increased refresh rate of VHF NAV 1 radio display
- Improved tooltips throughout aircraft
- Improved potable water refill logic
- Improved EFB pushback functionality
- Improved ‘No Smoking’ signs logic, AUTO position now correctly takes into account nose gear position
- Improved engine oil quantity, temperature and pressure simulation
- Higher resolution text on glareshield/MCP for greater clarity
- Improvements to audio control panel volume logic
- Improved tiller and nose-wheel steering logic
- Improved lift spoiler and airbrake simulation, lift spoilers now more effective
- Improved flap baulk logic for greater accuracy
- Improved flap fault/inop and associated test logic
- Improved GPWS logic
- Improved Main ADI gyro logic, wobble added when applying powering to the ADI
- Improved Standby ADI gyro and caging logic, wobble added when caging the Standby ADI
- Failure Simulation logic tweaked to improve performance (FPS)
- Improved engine start and ignition logic
- Improved glass detail textures (MSFS 2024 only)
- Improved 146-300 Flap Trim Compensation (FTC) – trim change rate reduced
- Improved landing/taxi light models to given rounder edges (higher poly)
- Improved ADI aircraft symbol and flight director bar colours and emissive added
- Improved jetway auto attach/detach logic when boarding
- Improved default cockpit camera views
- Added support for brake axis control assignments
- Moved ‘navdata’ folder externally to the package to comply with MSFS 2024 SDK (Navigraph Hub has been updated to support the new location)
- Updated Simbrief profiles
- Updated UNS-1 FMS default nav database to AIRAC 2401
- Updated Operations Manual
- Updated EFB Manuals
- Updated UNS-1 FMS Operations Manual
Almaty International Airport for Microsoft Flight Simulator “Almost Ready for Release”
VueloSimple announced that its Almaty International Airport (UAAA) in Kazakhstan is “almost ready for release.”
The developer also released a screenshot that you can enjoy above.
Area 51 for Microsoft Flight Simulator Teased
Flytampa teased… Area 51. No further details were revealed besides the fact that it’s coming for MSFS, both for PC and Xbox. You can see the teaser picture above.
Manchester Airport for Microsoft Flight Simulator 2024 Gets New Screenshots
iniBuilds released new screenshots of its upcoming Manchester Airport (EGCC) for Microsoft Flight Simulator 2024.
You can see what it looks like above.
Douglas A-1 Skyraider Released for MSFS 2024 and MSFS 2020
Militech Simulations releassed its A-1 Skyraider attack aircraft. It’s available on the developer’s own store for $24.99.
It includes the following features:
ltra-Detailed 3D Model: Hand-crafted ultra-detailed 3D models by the talented team at Blackbird Simulations
3 Variants, +20 Liveries: The three most popular variants – A1-H, AD-3W (AEW), and AD-4W are included, with over 20 liveries from many of the important historical operators of the type.
Weapons Systems:
- LAU-68 and LAU-10 rockets, Mk-82/83/84 bombs, the Mk-117, and even the historic “Toilet Bomb.”
- Four wing-mounted 20 mm guns (two per side) provide up to 800 total rounds.
- Fully configurable pylons – mix and match weapons of your choice.
- NOTE: All weapons are cosmetic in MSFS: no damage, no hit detection, no multiplayer effects, and visual impacts are limited to non-destructive cosmetic effects (eg. impact craters on the ground).
Comprehensive System Simulation:
- VHF radios system (adapted from the original UHF panel on the real aircraft).
- Mixed-era navigation suite: authentic 1950s ADF as the primary aid, plus optional modern GPS (PMS GTN750), with full VOR/ILS support through GTN-tuned frequencies.
- Included primitive autopilot system, accurately modeled for an aircraft of this era. Supports Pitch and Bank Hold modes.
- Optional radar scope on variants equipped with the large radar antenna, capable of displaying nearby traffic.
- Folding Wings and functional Tail Hook for carrier operations.
Engine, Failures and Special Effects:
- Fully simulated two-stage supercharger (Low/High Blower), requiring proper management of blower shifts to maintain manifold pressure and avoid engine stress.
- Optional “Engine Failure System” simulates realistic mechanical failures based on engine misuse, including overheating, overboost, fuel starvation, and prop strikes; once failure occurs, the engine cannot be restarted.
- Realistic vibrations, rattles and a few “Vietnam-inspired Easter-eggs” around the cockpit.
Optional Modern GPS: One modern GPS option has been included for your cross-country flights: the PMS50 GTN750. Please note that it must be downloaded separately (available in both free and paid versions here: https://pms50.com/).
Incredible Soundset: Crafted by Echo 19 using authentic recordings captured from one of the few remaining aircraft still in operation.
Rhode Island T. F. Green International Airport for Microsoft Flight Simulator 2024 and MSFS 2020 Released
Dreamflight Studios released its Rhode Island T.F. Green International Airport (KPVD) for both Microsoft Flight Simulator 2024 and MSFS 2020.
You can get it on Contrail for $19.96. It includes the following features.
- Accurate, data-driven airport recreation – Modeled using real-world references to deliver the most precise TF Green experience available
- High-quality textures and detailed custom modeling
- Fully modeled terminal interior
- Custom ground poly – Realistic pavement detail, accurate taxiway markings, and updated surface materials
- Up-to-date 2025 airport layout
- Professionally tuned night lighting
- ATC tower interior
- Authentic ground clutter and service equipment
- Patriots 767 parked as in real life, static business jets
- Handcrafted PBR materials
- Detailed parking lots and landside areas
- GSX Profile by pvrlpe
Waterfalls of Yellowstone Northeast Quadrant Released for MSFS 2024
Cli4D Design released another of their sceneries for MSFS 2024, Waterfalls of Yellowstone, available on Orbx Direct and Simmarket, starting at $13.53.
It includes the following features.
- Upper & Lower Yellowstone Falls: Witness the majesty of the park’s crown jewels. The massive 308-foot Lower Falls and the crashing Upper Falls have been recreated with custom 3D water effects, mist, and accurate rock texturing, eliminating the “melting river” effect of the default scenery.
- Crystal Falls: Often missed by casual tourists but never by a bush pilot, this hidden gem located between the Upper and Lower falls on Cascade Creek has been fully modeled, adding depth and realism to the canyon approach.
- Tower Fall: Fly north to the Tower-Roosevelt area to see the spectacular 132-foot plunge of Tower Creek. The signature rock pinnacles (hoodoos) surrounding the brink have been sharpened and detailed, making it a perfect landmark for navigation.
- Viewpoint & Road Fixes: Say goodbye to broken immersion. We have created custom 3D models, terraformed and corrected elevation data for key scenic viewpoints and nearby roads. Roads no longer warp into cliffs or slide into rivers, ensuring a seamless visual experience for low-altitude flights and photography.
- Improved VFR Landmarks: Updated vegetation and rock formations around the falls serve as accurate visual references, matching real-world charts and maps.
If you’d like to read more flight simulation news, you can find plenty in our previous roundup article from yesterday.
If you want to go further back, we have a handy overview video of the major flight simulation news in the past week. You can watch it below. As usual, leaving a like and a comment and subscribing to our growing YouTube channel is extremely helpful.
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