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Video Game Mental Health Charity Safe In Our World Announces Ambassador’s Class of 2025

Andrew McMahonby Andrew McMahon
December 11, 2024
in News
Reading Time: 3 mins read
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Today, Safe In Our World revealed the list of people who have been selected to be a part of their Ambassador’s Class of 2025. The video game charity centers around mental health, with this induction serving as a means to celebrate people in game development who help contribute to mental health awareness.

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Out of the 175 applications that were submitted, across the publishing, journalism, marketing, content creation, and community management spaces of gaming, 30 individuals were chosen. You can see the full list of them right down below.

  • Adele Richards
  • Argy
  • Bibhuti Thapaliya
  • Chochy
  • Daisy Treloar
  • Emily Hayes
  • Freddie (RurouniShogun)
  • Harvey Hayman
  • Hayley Blundy
  • Jake Hogan
  • Jamie Naden
  • Jonas Gawe
  • Marco Ng
  • Mashfiq Ahmed
  • Mivi Studman-Badillo
  • Mj Lewis
  • Monroe Botan
  • Natalie (The Mayhem Mermaid)
  • Nate
  • Nathan Dunton
  • Nico Vergara
  • Parker Wallace
  • Poonam Chowdhury
  • Selen Lun
  • Tegan Harris
  • Tim Hamilton
  • Virginia Casagrande
  • Wendi Ndaki
  • Yuta Tanaka (Dragon Wasabi Potato)
  • Zoë Curnoe

Safe in Our World originally launched on World Mental Health Day on October 10th, 2019. It is sponsored by Playground Games, Ninja Theory, and Rare, three of the biggest names in the industry.

According to the foundation website, their collective mission statement is to create an online destination where people can seek help, access resources and information, and discover stories from real related to the games industry so that they can share their stories.

When speaking on the inductions, Playground Games studio head Trevor Williams stated:

“We are incredibly excited and proud to be sponsoring Safe In Our World’s Ambassadors Class of 2025. We endeavour to raise awareness, encourage discussions and provide support around mental health within the games industry. By fostering an environment of wellbeing and inclusion we continue to grow a diverse and healthy team where we can be even more creative and innovative in the way we design our games and in our workplace.”

A breakdown of each selection’s background and reason for being selected can also be found on the official website.

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