Flight Simulation developers shared news today, including an aircraft and an airport for Microsoft Flight Simulator 2024 and MSFS 2020, and an update for DCS World.
Simulation Daily publishes a roundup every day for all the news across the flight simulation field, helping you keep up to date with the ins and outs of the industry.
Without further ado, I leave you with today’s flight simulation news.
Tokyo Haneda International Airport Released for MSFS 2020 and MSFS 2025
Technobrain released Tokyo Haneda International Airport (RJTT) for both M SFS 2024 and MSFS 2020.
It’s currently available on both official marketplaces and should be coming soon to Simmarket
Considering how long we’ve waited for this one, it’s great to see it finally published.
Cessna Citation X for MSFS 2024 Updated to V2
FlightFX dropped a massive update for its Cessna Citation X business jet, and it’s big enough to be dubbed Version 2.
It includes avionics, flight dynamics, performance prediction, the EFB, walkaround functionality, visuals, sound, Career Mode support, and the new Inertial Immersion System.
It’s worth mentioning that the update is only for MSFS 2024. The MSFS 2020 version will get a final update down the line. with all the features that can be ported and don’t require the tech launched with the latest simulator
Here are the full patch notes showcased on Discord and below.
New Inertial Immersion System
- Custom-built body and seat inertia effects
- Simulates rattles, shakes, vibrations, turbulence, windshear, touchdown, stall buffet, ground roll, dirty air, and high-G maneuvers
- Effects can be configured from the EFB
Career Compatibility
- Aircraft has been moved to a fully modular setup
- Now compatible with the VIP Transport specialization
Walkaround
- Added full native walkaround support
- Improved timing of pre-flight item clickspots
- Added Career-compatible interactive covers, chocks, GPU, and doors
AVIONICS & SYSTEMS
P2000 Lateral Navigation Computer Overhaul
- Major overhaul resolving missed sequencing, instrument desynchronization, and intermittent Direct-To logic issues
- Improved FMS navigation accuracy
- Pilot and copilot bearing displays are now independent and correctly follow their respective selector positions
- Improved airport ID display on the STAR selection page
- Added ETE and ETA information to the FMS Descent page
- Added estimated time information for each waypoint on the Flight Plan page
- Waypoints now display the Zulu time at which they were crossed
- Corrected color inaccuracies on the Flight Plan page
- Improved automatic NAV radio tuning from ILS frequencies
- Automatic NAV tuning will no longer overwrite a manually entered NAV frequency
Missed Approach Support
- Full missed approach support added to the FMC
- Published missed approaches are now loaded with the procedure
- Missed approaches can be armed via MISSED APPR or TOGA
Advisory VNAV
- Advisory VNAV predictions are now aligned with the Vertical Situation Display
- MS Flight Plan page now displays predicted Advisory VNAV altitudes for waypoints without specified constraints
Flight Performance Prediction Overhaul
- Flight performance predictions are now based on real Citation X performance data
- Fuel remaining and ETA predictions are calculated for all flight plan waypoints
- Predictions account for cruise winds, per-waypoint winds, temperatures, aircraft weight, ISA deviation, and ambient conditions
- Corrected ETA prediction logic on the PROG page
- Fixed incorrect or NaN fuel predictions while on the ground
PERF PLAN Page
- Added a new FMC performance planning page powered by the updated performance predictor
- Supports SimBrief wind imports
- Provides takeoff and landing performance, V-speeds, and live destination predictions
- Added cruise wind entry and its effect on performance predictions
- Updated PERF INIT transition altitude entry to accept values in feet rather than flight levels
- Added the ability to manually edit V-speeds from the MFD
Weather Radar
- Added manual and automatic weather radar tilt functionality
- Corrected weather radar display colors
Flight Displays
- Added missing MFD Menu Page 2
- Added PFD HSI ARC mode with weather radar overlay
- Added DME readout on the MFD
- Added VOR/DME status display
- Corrected the direction of the EICAS brightness knob
- Corrected IAS/Mach crossover logic, including issues preventing manual override
- Fixed the yoke not reacting visually to autopilot roll commands
Autothrottle Overhaul
- Autothrottle is now more predictive and less reactive
- Smoother operation with fewer overreactions to instantaneous changes
- Improved coordination with Flight Level Change
- Better speed protection during initial climb
- Improved descent-rate control during FLC descent
- Fixed an issue where the autothrottle could command reverse thrust while on the ground or in a Cold and Dark state
AVIONICS & SYSTEMS CONTINUED
GPWS / EGPWS
- Added EGPWS
- Added GPWS
Miscellaneous
- Enabled Marker Mute button functionality on the audio panel
- Added acceleration to the minimums knob
- Added missing action for the PASS SAFETY switch
- Fixed gyro initialization of the standby attitude indicator
- Added missing CAS messages and Master Warnings for in-flight engine failures
- Corrected PAC HP valve operation during descent
- Restored functionality of the Settings page line select keys
- Fixed various panel labeling typos
ELECTRONIC FLIGHT BAG (EFB)
General EFB Improvements
- Overhauled and improved the EFB experience
- Improved persistent saving of EFB options across flights using custom save logic
- Redesigned the home screen with new icons and background, a live weather panel, and a turbulence EDR graph when the Inertial Immersion System is active
- Added keyboard input blocking while entering data in the EFB to prevent unintended simulator commands
- Fixed ground services graphics incorrectly showing covers on static wicks when none were installed
- Unlinked parking position from external power availability
SimBrief App
- Added a new EFB app to import flight plans into the FMS with improved logic and failsafes
- Imports flight plan winds, cruise altitude, and weights
- Provides detailed Navlog and SimBrief OFP views
- Allows weight and balance data to be exported directly to the Load Manager
Moving Map & Charts
- Added OpenStreetMap and Satellite map modes
- Displays synchronized FMC flight plans in real time
- Displays the aircraft’s traveled path and altitude
- Added synchronization between the FMC, MSFS EFB, SimBrief app, and EFB Moving Map
- Added native Microsoft Flight Simulator LIDO Charts
- Fixed MSFS 2024 tablet flight plan transfer to the avionics
Weight & Balance
- Improved look and feel
- Added seamless SimBrief integration without redundant logins or pilot IDs
- Weight & Balance now loads and unloads native MSFS 2024 passenger avatars
- Fixed an issue where EFB payload values could continuously toggle between 0 and -0 when no payload was assigned
Throttle Calibration
- Improved throttle calibration
- Added idle detent calibration for hardware setups using reverse thrust on the same throttle axis
Miscellaneous
- Fixed missing static wicks on the Winglet Edition
ENGINES & FLIGHT MODEL
Engine & Thrust Logic
- Reworked reverse thrust logic
- FADEC now allows throttle commands between CRZ, CLB, and TO detents instead of jumping only between the three detents
Flight Model
- Reduced overpowered spoiler drag
Wing Flex
- Added a new custom-built wing flex simulation based on spring physics properties
- Tuned to simulate the Citation X’s stiff, short wings
- Fully reactive to the Inertial Immersion System
Visual Improvements
- Major optimizations to textures, artwork, and geometry
- Retired Lite variants in favor of a single optimized model with improved LODs
- Added MSFS 2024 windshield scratch textures and iridescence
- Corrected rain appearing on the inside panes of the windows
- Fixed red livery geometry clipping through the underlying model
- Fixed floating geometry near the left wing
- Added missing VR cockpit yoke interaction
- Revised values for all cockpit bulbs and emitters
- Fixed various cockpit bulbs and indicators that were too dim to see
- Added additional cabin lighting intensity steps
- Fixed missing animations on MFD 1 softkeys
SOUND
Cockpit & Aircraft Sounds
- Restored missing sound effects for MFD 1 softkeys and CDI knob 1
- Added dynamic cockpit sound effects tied to the Inertial Immersion System, aircraft movement, and flight conditions
And Finally
DCS World Updated to Version 2.9.29.27278.
Eagle Dynamics updated DCS World to version 2.9.29.27278. This update includes the availability of the WW2 campaign “Eagles Rising,” featuring the P-47 Thunderbolt by Reflected Simulations..
Below you can read the full patch notes.
DCS Core
Introducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.
- Fixed Crash related to missions with disembark set from start
- Fixed Crash connected to radio settings in some cases
- Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases
- Fixed stutters that happen during takeoff and landing in some cases
- Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions
AI Aircraft
- New lowest AI skill level “Cadet” added for AI aircraft
- Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.
- Fixed. Helicopters AI does not check if the landing zone is clear.
- Fixed. Wingman echelon left/right commands switched after a tactical turn.
- Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.
- Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases
- Fixed. AI issues with following leader during Toss attack with rockets
- Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy’s axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.
- Fixed. AI helicopters struggle to land in proximity to tall buildings.
- Fixed. AI B-1B wobbling landing gear on parking slots in some cases.
- Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.
- Fixed. B-1B loadout discrepancies for GBU-38 amount
- Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others’ way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.
- Evolved airborne target attack trajectory:
- If a radar missile is selected, the attack curve is used. The fighter flies toward the missile’s intercept point.
- If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.
- Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:
- to create more realistic aircraft movement patterns at the airfield.
- to improve the placement of aircraft parking spaces at airfields.
- to reduce the number of aircraft collisions and congestion at airfields.
- to reduce the time required to create an airfield.
- to increase the number of parking spaces for large aircraft at airfields.
Quick Action Generator
- Added F-100D to the Quick Action Generator.
Mission State Save
- Fixed. In Some cases groups options are not saved
Controls input
- Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
- Fixed. Input creates axis assignment for device by default even if device does not have that axis
Graphics
- Fixed. HUD symbology artifacts on AMD GPUs
- Fixed. Vapor particle shadow missing
- Improved. Fog condition effect on laser weapons and designators
Dynamic spawn
- Improved algorithm in situations where players could spawn into already occupied parking, we expect it to now happen a lot less, WIP
- Improved algorithm in situations when players use dynamic spawn on FARPs
User interface
- Made text during coalition password input hidden
AI Ground units
- RSBN car / GCI – added information to F10 map view
- Fixed. Radio Jammer asset effect (WIP)
- Added trailers
- Trailer ATZ-60 for tractor MAZ-7410,
- trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131.
In ME, use the task to attach/detach a trailer.
Current Hill Assets Pack
- Added M1296 IFV
- Added SLT-50 Tractor
- Added SLT-50 Trailer
- Added HX77 Truck
- Added BMP-3 IFV (replaces the old model)
- Added BMP-3 ERA IFV
- Added ZA-SpN Titan MRAP
- Added HX81 Tractor
- Fixed Pantsir-S1 not launching at targets below horizon
- Fixed IRIS-T SLM not launching at targets below horizon
- Fixed IRIS-T SLM STR not fully using multiple channel radar configuration
- Removed Pantsir-S1 CA missile player control
- Removed Project 22160 with Tor M2KM CA missile player control
- Removed Tor M2 CA missile player control
Weapons
- CBU-105. Corrected aiming data.
- ARM Kh-25MP. A missile guidance error has been added. This missile was too accurate
- ARM Kh-25MP/MPU. Loft trajectory shape is corrected.
- Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.
- Kh-25 missiles. Added 1 sec control delay for safety departure.
- AIM-9L/M/X. Fuze range slightly increased (7m -> 8m).
- AIM-7M/MH. Ensured fuze arming in ECM environment.
- 9M33 Osa (SA-8) missile moved to the newer FM, based on CFD research. Motor data updated according to real info. CLOS guidance enabled.
- R-33. Readjusted drag and L/D ratio.
- LS-6-100. Slightly increased sink rate and control delay at start for collision avoidance.
- Added a new 3D model of the LAU-88 launcher.
- ARM AGM-45. Reworked the FM from scratch. Overall ballistic performance is slightly decreased, while steering losses have also substantially decreased, and the difference in performance between A and B variants slightly increased
- Added 3 degree deadzone to autopilot to further increase steering losses
- Fixed an issue with scheme that would cause the fins to get stuck in FM at signal loss despite visually resetting
- Forwarded all changes from AGM-45A to AGM-45B
- Added AGM-45B loadouts for LAU-34 rail
- SA-2, V755 missile. SA-3, 5V27 missile. Added missing K-method of guidance (Half-lead, elevated by constant) for low-level targets.
- Patriot MIM-104 missile. Corrected DLZ data against ballistic targets.
- Fixed. CTD when launching AGM-88C in some cases.
Data Transfer cartridge
Added for AH-64D:
- MISSION 1/MISSION 2 Partitions.
- Waypoint/Hazard (WPTHZ) points 01-50.
- Control Measure (CTRLM) points 51-99.
- Target/Threat (TGT/THRT) points 01-50.
- 15 Battlefield Lines (LINES).
- 12 Engagement Areas (AREAS).
- 8 Priority Fire Zones and 8 No Fire Zones (ZONES).
- 10 ADF Presets.
- 10 Routes.
- RADIOS Partition.
- PRESETS Partition.
- 10 COM presets.
- 10 MPS Text messages.
- WEAPONS/SIGHTS Partition.
- Missile channels and Pilot/CPG weapon settings.
- Laser settings/codes.
- MISCELLANEOUS Partition.
- ASE settings and chaff/flare programs.
- RLWR threat table.
- PERF data.
Added for F-16C:
- MPD Partition – ROE tab.
- Enable/disable ROE factors.
- Air Target Data Table.
- COLR Partition.
Fixed:
- F/A-18C – SA page updated without MUMI/LOAD.
- F/A-18C – HARM Partition- The default value for DTC HARM TOO has been changed from PRI to ALL (as in the avionics)
- F-16C DTC VIP/VRP will not shift relative position if reassigned.
- F-16 DTC Multiple in multiplayer loads only first DTC.
- DTC not included in replay.
DCS: AH-64D by Eagle Dynamics
Added:
- Verbal threat warnings to George AI Pilot and AI CPG.
- Ability for George AI Pilot to orbit a specified target or location of interest at a distance.
- Ability for George AI Pilot to enter a holding pattern around a specified location.
- Ability for George AI Pilot to return to a hover at a specified 3-dimensional battle position.
- Ability for George AI Pilot to autonomously perform evasive maneuvers and dispense chaff/flares.
- Ability for George AI Pilot to engage close-range targets with 30mm gun.
- Special Option to prevent George AI Pilot from taking control of the gun from the player.
- George AI Pilot TAKE OFF multi-functional command when landed.
- Additional George AI Pilot voice files for new features.
- DMS DTU sub-page for uploading DTC data. See AH-64D Flight Manual EN for description.
- TSD LINES and TSD AREAS sub-pages for reviewing DTC-uploaded data.
Improved:
- George AI Pilot altitude management and climb/descent behavior.
- George AI Pilot turn behavior.
- Increased George AI Pilot mask/vertical evasion altitude setting to 100 feet.
- Increase resolution of George AI CPG target list elements.
- Updated AH-64D Flight Manual EN for DTC and George features. (See Latest Changes for full list of changes and additions.)
Fixed:
- Fixed: Human CPG head position desync in MP.
- Fixed: George AI CPG fires extra missiles after the current target is destroyed or NEXT command used.
- Fixed: George AI Pilot should not action gun if out of ammo.
- Fixed: Unable to slew TADS from IAT primary track.
- Fixed: TADS slews to ACQ instantaneously when SLAVE enabled.
- Fixed: PERF page not updating in opposite crewstation.
- Fixed: ADF presets not displaying full frequency value.
- Fixed: Training Mission 10 – George is not taking controls
- Fixed: Maximum number of points in a Route increased from 25 to 99.
DCS: F-16C Viper by Eagle Dynamics
Improved:
- FCR/TNDL Air Track symbol behavior.
- Search Targets no longer correlated to offboard air tracks supplied by datalink.
- Sovereignty (Friendly, Unknown, Suspect, Hostile) of air tracks now relies on DTC ROE tab settings.
- ROE factors now applied universally for onboard (FCR) and offboard-only (datalink) air tracks, and with onboard tracks correlated with offboard tracks.
- FCR Datalink Declutter filter now simply removes offboard datalink track symbols from FCR MFD format; no longer disables ROE factors or alters appearance of air tracks on HSD.
- FCR Track While Scan (TWS) target behavior.
- TWS now correctly limited to 10 tracks. With 10 TWS tracks established, upgrading a Search Target to a Track Target will drop the lowest priority Track Target.
- Corrected default colors of TWS Track Target symbol to yellow and uncorrelated System Track Target symbol to white. (May be modified with the new DTC COLOR Partition feature.)
- Updated F-16C Early Access Guide EN for DTC and latest changes/updates. (See Latest Changes for full list of changes and additions.)
Fixed:
- Range source in HMCS symbology now correctly repeats HUD range source instead of always displaying “FCR” as the range source.
- VIP steerpoint transfer to TGT point after the first switch from the second steerpoint to the first one.
- SEAD Targets received via datalink no longer incorrectly display pre-planned threat rings on HSD.
- Jammer Burnthrough ranges.
- Error if starts mission with HARMs onboard.
- TV/IR Guided A2G weapons guiding through fog.
DCS: MiG-29A Fulcrum by Eagle Dynamics
- Added Engine flame at engine start up.
- Added Livery 773th Fighter Aviation Regiment.
- Added Livery Ukrainian Air Force: light grey, blue.
- Added carbon deposits to the gun’s flame arrester.
- Updated IRST cover.
- Removed the artifact on the right tail.
- The shape of the stabilizer axis fairing has been adjusted.
- Fixed: GCI. Radar will lose lock if set to ILLUM.
- Fixed: Training mission Radar and SARH stuck at TDC section.
- Fixed: Gun Ammo Types.
- Fixed: Desired Course set knob control.
- Fixed: Masses and drag for new pylons/launchers and fuel tank tweak.
- Fixed: VR Visor has too much glare.
- Fixed: Time/range scale in the bombing mode with English HUD.
- Fixed: The afterburner effect is activated at the wrong speed when starting the engine in flight.
- Updated the manual images (RU, EN) and texts to reflect current module state along with the GCI sections of both manuals. The entire EN manual has become more English-friendly.
DCS: F/A-18C by Eagle Dynamics
- Fixed: Using AIM-7 in LOFT mode, the Steering Dot position is incorrect in the pitch direction.
- Fixed: SA Page Trackfile headings change with own aircraft.
- Fixed: MSI Track Priority Overwrites Member Letter in Friendly Flight.
- Fixed: Flashlight doesn’t work.
DCS: Supercarrier by Eagle Dynamics
- Fixed: Dynamic Spawn Bug on Supercarrier Without DLC: Spawns at Default Bullseye with Forced Hot Start.
- Fixed: “Awaiting wing fold” message stays on screen when switching to another aircraft.
DCS: CH-47F by Eagle Dynamics
- Added. Hook release switch to cyclic grip controls category.
- Added. Possibility to use Cargo Hook Release with and without auto opening of the HOOK REL cover
DCS: Mi-24P Hind by Eagle Dynamics
- Improved. Petrovich AI interface visual formatting for targets list
- Fixed. Petrovich AI doesn’t say “Commander, weapons are not ready, please wait” anymore
DCS: Mosquito FB VI by Eagle Dynamics
- Fixed. Engines take a very long time to stop when cut off pulled
DCS: NS430 by Eagle Dynamics
- Added. Radio functionality (WIP)
DCS JF-17 by Deka Ironwork Simulations
- Expand to 4 airspace
- airspace name: -KYA/B/C/D (i.e BKYC, RKYA, JKYD, etc)
- Customization lua: support customized color for airspace line (see sample)
- F10 label: can draw opened airspace polygon by placing a label with specified name pattern “_O” (i.e. JKYB_O, JKYB2, …), and this will become the 1st point of the drawing (default is closed, i.e JKYB1, JKYB2, …)
- Adjusted: cockpit warning light visual effect (i.e. brightness etc)
- Added: Landing gear down indication on HUD FPM
- Fixed: all airspace from ME are drawn as closed polygon on HSD
- Fixed: sun visor object under FOV zoom in/out
- Note: plan to remove cockpit option “Performance” in next update (if most players no longer have low FPS issue when all warning lights on, we dont need it anymore)
DCS C-130J by Airplane Simulation Company
- Added: Keybinds for HDD brightness increase/decrease
- Fixed: Excessive differential pressure doesn’t cause safety valve to open
- Fixed: Crash when using offset aim forward in computer cursor mode
- Fixed: Troop doors can be opened when pressurized
- Fixed: Stopwatch functionality becomes broken when the EGI is not aligned
- Fixed: Cursor insert/update doesn’t input coordinates into CNI scratchpad when using quick cursor mode
- Fixed: RWR panel lights remain illuminated when AC power is lost
DCS MB-339A/PAN by IndiaFoxtEcho Visual Simulations
AHR/GPS:
- Fixed: Al-Assad Airport incorrectly displayed as Latakia.
- Fixed: Flight plan was prematurely deactivated before reaching the final waypoint.
- Fixed: The CDU “Backward” indication has been renamed to “Reverse” to match the real aircraft Flight Manual terminology.
- Fixed: GPS waypoint arrow displays true bearings.
- Improved ADI needles behaviour.
- Fixed autogenerated datacard wrongly populates the CDU data
- Fixed AHR/GPS shows wrong bearing
RADIO:
- COMM1 now initializes RFD and knobs to the same mission/flight frequency from DCS.
- Fixed COMM1/COMM2 preset loading, including 8.33 kHz channels, COMM2 decimal parsing, and COMM1 preset bounds checking.
- Improved radio/PTT integration.
- Synchronized front/rear radios and added safe handling for missing mission frequency presets.
Flight Model & Environment:
- Fixed: Corrected icing rate computation for more realistic ice accumulation.
- Improved: Canopy surface temperature simulation.
- Improved: Canopy fogging formation logic, providing a more realistic response to environmental conditions.
- Corrected engine startup logic.
Electrical System:
- Major improvement: Reworked electrical power distribution model to better reproduce the real aircraft architecture.
- Every electrical consumer now draws its actual current according to the associated circuit breaker.
- Generator load sharing has been redesigned to match the real MB-339 electrical system.
- Generators can now automatically disconnect in the event of a temporary overload, reproducing real system protection logic.
- Improved battery charge and discharge simulation.
- Fixed battery overheating (“hot battery”) condition.
- Added: New circuit breakers.
General:
- Added: Seat adjustment feature, allowing pilots to fine-tune their cockpit position.
- Added: New keybindings for recently introduced cockpit functions.
- Change: New external F4 camera view.
- Corrected mouse direction for two-position cockpit switches:
- Left click moves UP/forward.
- Right click moves DOWN/back.
- End positions no longer wrap or toggle in the opposite direction.
- Fixed: Track desync
- Added new cockpit animations.
- Fixed rotary action while performing a clickable action.
- Fixed: ELT self-test can be activated without electrical power.
Weapons:
- Added: AIM-9B Sidewinder capability.
- Added: Official weapon depression tables included in the module’s Doc folder for improved bombing accuracy and mission planning.
DCS: F-4E Phantom II by Heatblur Simulations
General
- CPU Performance Optimization Pass, significant improvements across the entire module
- Added 3D Kneeboard (on the pilot model)
- Added full video recording to the AVTR (instead of making individual pictures only)
- Added a Tinted Visor Effect (with Special Option and “Helmet Visor Tint Effect” bind)
Weapons
- Added AGM-45B (Shrike B) (thanks DSplayer)
- Migration for existing missions with old SUU-23 pods (thanks DSplayer)
JESTER
- Added temp bind “Jester Command: Suggest Radar Receiver Gain”
- allows the pilot direct radar gain controls without Jester fighting them. Jester will work with the suggested gain for 5s before reverting to his gain again
- this is a temporary bind meant to bridge the gap until further Jester Radar improvements become available
- Added Jester Subtitles (with Special Option, default OFF). Known issue: Some voice phrases are missing subtitles
- Added “Thats a …” sounds for A4, AJS, F4, F5, F100, F14, F86 (thanks Dawger)
- Fixed missing voice for “SaySpeed” calls
- Fixed bug with bind “Jester Command: BST-WIDE” not working
Other
- Added Korean translations for binds and HB UI (thank you Wolff!)
- Updated missions
- Jester LUA Api: Added support for Jester Subtitles
- Subtitle.ShowText(text, duration, showPortrait)
- Subtitle.ShowFor(text)
DCS: AJS37 Viggen by Heatblur Simulations
General
- Fixed a crash with the Kneeboard
- Fixed “Safety Toggle” command not working correctly with recent RB-05 changes
- Improved handling of faulty RB-05 when de-selecting
DCS: F-14 A/B Tomcat by Heatblur Simulations
General
- CPU Performance Optimization Pass, significant improvements across the entire module
- Fixed various crashes
- Added Special option to disable syncing of Grease Pencil for users who experience freezes
- Fixed bug with AI wingmen not following “Attack my Target” order
- The priorities are now: STT, pilot designation, or hook
Systems
- Fixed bugs with OBC
- Disengage autopilot if any SAS channel inactive
- TARPS
- Significantly reduced performance impact
- Added FWD mode to KS-87 camera (with associated bind for mode toggle)
- Decreased KS-87 photos interval
- Added KA-99 panoramic camera
- Adjusted and expanded controls (+ added dedicated Jester submenu)
- As pilot: hold “Store Release” button to record (or use Jester wheel)
- As RIO: use “TARPS – FILM Switch” binds
- Fixed first photo being empty
- Images are only visible only after finishing a flight
- Improved visuals regarding to reduce exposure differences within photo
- Added “intel analysis department” feature (automatic unit-marking)
- Circles units found on the pictures
- Adds descriptions
JESTER
- Fixed “Jester menu camera” Special Option not disabling Jester Camera
- Added “Jester – Jettison Drop Tanks” direct command
- Added missing voice lines
- Fixed some incorrect Jester subtitles
- Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options
Art
- Fixes with visor rendering
- Fixed glove vanes not visible from inside the cockpit
- F-14A Export: Fixed Fuel Tank Pylon rendering, added Green MBU Texture
- Adjusted colors of TAN and BLUE Flight Suits
- F-14A Early: Replaced VF-111 Livery – Thank you Flash!
Other
- Updated Chinese localization
- Updated missions
DCS: F-14 B(U) Tomcat by Heatblur Simulations
General
- CPU Performance Optimization Pass, significant improvements across the entire module
- Fixed various crashes
- Added Special option to disable syncing of Grease Pencil for users who experience freezes
- Fixed bug with AI wingmen not following “Attack my Target” order
- The priorities are now: STT, pilot designation, or hook
- Fixed “HUD Mode Day/Night Toggle” bind not working
- Added binds for “Baro Pressure Set”
Systems
- Fixed bugs with OBC
- Disengage autopilot if any SAS channel inactive
- TARPS
- Significantly reduced performance impact
- Added FWD mode to KS-87 camera (with associated bind for mode toggle)
- Decreased KS-87 photos interval
- Added KA-99 panoramic camera
- Adjusted and expanded controls (+ added dedicated Jester submenu)
- As pilot: hold “Store Release” button to record (or use Jester wheel)
- As RIO: use “TARPS – FILM Switch” binds
- Fixed first photo being empty
- Images are only visible only after finishing a flight
- Improved visuals regarding to reduce exposure differences within photo
- Added “intel analysis department” feature (automatic unit-marking)
- Circles units found on the pictures
- Adds descriptions
JESTER
- Fixed “Jester menu camera” Special Option not disabling Jester Camera
- Added “Jester – Jettison Drop Tanks” direct command
- Added missing voice lines
- Fixed some incorrect Jester subtitles
- Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options
Art
- Fixes with visor rendering
- VF-101 Demo Helmets added to AD107
- Adjusted colors of TAN and BLUE Flight Suits
- VF-32 Heritage Livery added – Thank you Yae!
Other
- Updated Chinese localization
- Updated missions
- Removed leftover bind “Filmmaker Tools”
- Removed binds for VHS (the feature is WIP)
Campaigns
DCS: F-14B / B(U) & F/A-18C Operation Iron Tide Campaign by Sandman Simulations
- All Missions: Player can choose to fly F-14B(U) or F-14B
DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims
- All missions – Added new DTC features
- Mission 11 – Fixed rare bug that stops drone boat ID progressing
DCS: F-16C Fangs Out Campaign by Fight’s On Simulations
- All missions – DTC updates
- M8 – Fixed incorrect knife despawn/respawn
DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
- All missions – added DTC
DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims
- All missions – Added DTC
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- All missions: Added separate campaign option for F-14B(U)
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- SPACEBAR triggers replaced with the SALUTE command
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
- SPACEBAR triggers replaced with the SALUTE command
- Unit placement revision due to topography changes
- ALQ-126 blisters added to all skins
DCS: F-14B Speed and Angels Campaign by Reflected Simulations
- SPACEBAR triggers replaced with the SALUTE command
- Automatic built-in radio calls by the RIO for carrier ops and AAR
- Panel Checks added while RTB from combat missions
- Minor trigger fixes and tweaks for a smoother experience
- Skin updates
- New UI Backgrounds
- Doc updates
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
- Unit placement revision due to topography changes
- DTC updates with new features
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
- Mission 4: auto cargo call added
DCS: F-4E Red Flag 81-2 by Reflected Simulations
- Kneeboard and doc fixes
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions
- M17 – hotfix scripting error when asking wingmen for fuel state and remaining loadout
DCS: F/A-18C: Raven One Campaign by Baltic Dragon
- M01: Fixed issue with mission not progressing after checking with Strike.
- M05: Added note to the briefing that player should only use guns during the dogfight.
DCS: F-16C Fangs Out Campaign by Fight’s On Simulations
- All missions – DTC updates
- M7 – Fixed AI parking in Wombat slot, possibly preventing end of mission criteria
- M8 – Fixed incorrect knife despawn/respawn
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
- Mission 5 – Greatly reduced the first shot effectiveness of the MANPAD during the show of force pass.
If you’d like to read more flight simulation news, you can find plenty in our previous roundup article from yesterday.
If you want to go further back, we have a handy overview video of the major flight simulation news in the past week. You can watch it below. As usual, leaving a like and a comment and subscribing to our growing YouTube channel is extremely helpful.
