Last week, the indie free-to-play tactical shooter Spectre Divide officially launched on Steam, boasting an impressive concurrent player base of over 30,000 users. Today, developer Mountaintop Studios commented on the launch, apologizing to players for some “huge launch week misses.”
From the gate, they reflected on how, even though it is the first title they’ve launched, it was clear that their matchmaker wasn’t up to the task when it came to the bottlenecking issues that occurred. Thankfully, the patch rolled out yesterday has already addressed the issue, improving server stability and increasing progression speed as well.
Numerous bug fixes are also being implemented and looked into, including one that prevents Spectre Divide players from even launching into the game. Mountaintop ended the update post by stating they’ll be keeping an eye on feedback from players and that the following two weeks will see more patches that address the following:
- Nailing client performance and reducing framerate spikes
- Improving core gameplay based on your feedback
- Making sure servers are online around the clock
- Tuning and improving our anti-cheat systems based on live data
- Fixing bugs that take away from the moment-to-moment fun
Spectre Divide is available now on Steam for free, though in-game purchases are present. The title lets players use a power known as Duality to control two bodies in real time, letting them defend two sites at once, cover their own cross, or even trade themselves.
Mountaintop Studios has not yet announced whether it plans to port the title to consoles. For more information on the title, be sure to check back to Simulation Daily for all of your gaming and simulation news.