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Zombie Survival Game Vein Gets Update 0.020 With Plenty of Improvements

Giuseppe Nelvaby Giuseppe Nelva
August 10, 2025
in News
Reading Time: 6 mins read
Vein
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Ramjet Studios released another relevant update for its 3D zombie survival FPS Vein.

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Numbered 0.20, the patch includes some features that were previously discussed albeit some have been left for later updates.

We get the ability to build fences on top of each other, new skintones, new weapons, improved gardening UI, a fish journal and more.

Rust has also been decoupled from damage in vehicles, improving their ubsability and customizability.

The fish journal will extend to into a wildlife log that will be used with the upcoming hunting system as well.

Unfortunately, save games generated with version 0.19 are not compatible with the new patch.

Below you can read the full patch notes.

  • CMAA2 anti-aliasing option
  • Various map fixes
  • Improved networking of stats and conditions
  • Fences can now snap vertically
  • Improved networking of persistent corpses and persistent decals
  • You can now drink out of generators, fuel tanks, water containers
  • Moved character creation area – loading in should now be faster
  • Weapon cases should always spawn items
  • Loading screen on construction menu
  • More difficult locks give more XP, and vice versa
  • New save game system (games should save and load a bit faster)
  • Rust is now independent of chassis damage
  • Cars now rust in snow, rain, wet conditions
  • WIP vehicle deformation due to chassis damage
  • You can use spray paint to color vehicles
  • Build menu has some tips now on some categories
  • Allow XP for crafting if the crafter is within the utility cabinet radius
  • Improved mountain cap resolution
  • Add rabbits
  • Add icons to places you can attach wires (e.g. power outlets)
  • Add boars
  • Skin tone selector in character creation; face preset system
  • Improve performance of tree rendering
  • Sinks can now be moved by players & rewired
  • Fix bug where some use hints would remain onscreen when they shouldn’t
  • Behind-the-scenes item loading improvements
  • Display smell effect of items in their properties
  • You can use spray paint to paint vehicles
  • Add Steel Wool which can be used to strip rust and paint from vehicles
  • Restrict destroying furniture, barricades etc. if they have something built on them
  • UN P9 SMG weapon
  • Fix time running when it shouldn’t (e.g. if a server has ‘advance time with no players’ off, plants won’t die when you’re offline)
  • Convert a bunch of asset loading to asynchronous loading (fewer hitches)
  • Texture resolution fixes and performance improvements
  • Better plant details UI, tells you when a plant is explicitly dead
  • Notifications now have an x to dismiss them
  • You can now ride the rocket ship
  • Right click items to bring up a context menu of use options
  • Fix vehicle camera oscillating in and out at low FPS
  • Buildable fluorescent lights
  • Add DeleteSaveGame, DeleteAllSaveGames cheats
  • Fix canned food spawning decayed sometimes
  • Fix being able to change car door locks when in the presence of a utility cabinet or when the car door is locked
  • Add weight and quantity to item tooltips
  • New bed functionality in multiplayer: you can have multiple beds
  • Improved sky lighting
  • Fish journal UI
  • Fish now have weights and lengths
  • Fix being able to duplicate light bulbs by moving furniture
  • Fix being able to install locks that are located in the container you are trying to lock
  • Update the ingame map to use the entire game region
  • Fix piano not being audible to listen servers
  • Some new music
  • Optimize vehicle loading
  • Fix unwieldy RAM usage by foliage
  • Add detailed reason why you can’t use your flashlight
  • Fix SRG placement angle
  • Plant quality meters are now colored
  • New location marker icons on map
  • New zombie bodybag noises
  • Add some stagger/stunlock settings for zombies
  • Add vein.StaggerChance, vein.StunLockChance, vein.StunLockDuration settings
  • Buffed furnace fuel burn times
  • Fix grass poking up in winter
  • Fix “0/0” showing when equipping a melee weapon
  • Courthouse and bar/grill updates
  • Fix some bad chair animation positionings
  • Add vein.Zombies.CrawlSpeedMultiplier setting
  • Fix some settings (e.g. pvp) resetting when selecting difficulty presets
  • Make plants not collide with players
  • Reduce XP given from boiling water
  • Save games that are incompatible will display a message instead of crashing you
  • Reduce the network load of a variety of game systems, may help desync
  • Many networking & performance fixes and optimizations

If you’re unfamiliar with Vein, it’s a first-person zombie survival game that could be considered roughly as a fully 3D version of the popular Project Zomboid.

It’s coming for PC on Steam, and an extensive demo is already playable. It’s constantly updated and it comes with enough content to be enjoyed and played extensively even before the full release. This is a rather user-friendly alternative to early access, meaning that you can download and enjoy the current build without having to spend any money.

While Vein is available in its demo form only on PC, it’ll also come for Xbox Series X|S when it’s completed.

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