Yesterday Valve’s PC platform Steam broke a record for concurrent players online, recording over 37 million users playing at the same time.
Specifically, according to the platform’s statistics, online users reached a mindboggling 37,257,806 at about 1:30 PM UTC on August 25.
This comes in the wake of the success of Game Science’s Black Myth: Wukong, which sold over 10 million copies in three days and achieved a peak of over 2.4 million users online at the same time on Steam.
As of late, several industry leaders have shared their insights about PC gaming, which is seen as a relevant growth market.
For instance, Take-Two CEO Strauss Zelnick mentioned recently that four years ago, PC wasn’t anywhere near as meaningful as it is today for console-type releases, while now it’s “a big growth market.”
A similar sentiment was echoed a few days later by Embracer CEO Lars Wingefors, who opined that “PC goes from strength to strength” also adding that the company expects “PC to be one of the best growth drivers in the market this year.”
Over the past few years, even console manufacturers have realized the importance of the PC market.
Xbox pioneered launching its games on the platform, and PlayStation recently followed, albeit, unlike its rival, it releases its single-player titles on Steam with significant delay compared to the PS5 launch.
On the other hand, it launched the live service game Helldivers 2 at the same time on PS5 and PC, achieving considerable success on Steam.