Today, PinCool announced Pritto Prisoner, a really wacky little game that carries the signature of former Dragon Quest producer Ryutaro Ichimura.
The game will release this winter for PC, Nintendo Switch, and Nintendo Switch 2.
It was actually revealed in the Japanese version of today’s Nintendo Direct, but as usual, Nintendo seems to believe that certain games should not be shown to Western eyes, so Pritto Prisoner was excluded from the English-language versions, despite the fact that it’s definitely coming in English.
As a matter of fact, you can already find the listing on Steam if you wish to wishlist the game.
Below, you can enjoy a teaser trailer with the catchy theme song.
If you’d like to know what the game is all about, here’s an in-depth overview video, which will definitely show you why it’s wacky.
Are you still here? If the theme did not traumatize you too much, good job. Funnily, I actually played this game behind closed doors last year at Tokyo Game Show.
Then, I was told that I couldn’t tell anyone about it (it was honestly difficult), and now I can finally talk about it a year later. I can definitely say it was really fun. It’s wacky, but that’s part of the fun.
I am left wondering if the delay in the reveal of the game has something to do with the fact that PinCool was formed by Netease under the leadership of Ryutaro Ichimura, who played a prominent role at Square Enix as producer of the Dragon Quest series before leaving a few years ago.
Yet, Netease has disappeared from all materials about the game, so it appears that PinCool may have gone indie, especially considering that the Steam Page indicates the company as its own publisher.
If the super-cute character design feels familiar, it’s because it’s by Kanahei, a Japanese illustrator well known for her Kanahei’s Small Animals, including Piske and Usagi.
Basically, this is a multiplayer asymmetric escape game in which a team of 4 animals (that you can choose among 9 ultra-cute ones) strives to escape from a team of two customizable robots.
To escape, the animal players need to… umh… excrete in dedicated toilets and fill a gauge to open the escape route, while the robot players need to stop them with a variety of weapons.
Incidentally, PinCool was set up to alternate smaller games with larger ones. This definitely appears to be the former, but this doesn’t mean it isn’t fun. Take my word for it, it really is.