Orbx will soon release the massive Atlanta Hartsfield-Jackson International Airport (KATL) for X-Plane 12, a conversion of the scenery for Microsoft Flight Simulator 2024 by Matteo Veneziani.
Converting this kind of massive airport between two different platforms certainly isn’t a walk in the park, but it’s an interesting process that ideally should happen more often in both directions, saving development time and allowing two communities to enjoy the scenery.
To learn more about this process, we talked to Lee Miles, a well-known X-Plane 12 scenery developer who converted Veneziani’s airport for X-Plane 12.
We get to learn the perks and challenges of converting an airport between platforms instead of developing it from scratch, alongside a glimpse of the process required for such a conversion.
We also hear about the developer’s plans for future updates and to continue working with Matteo Veneziani.
You can enjoy the interview in the video below, alongside a look at the airport itself, running in a completely vanilla build of X-Plane 12. No DLSS5 shenanigans, filters, or anything of the sort. What you see is what you get.
Of course, we’d appreciate it if you could like it and subscribe to our growing YouTube channel, as that’s always extremely helpful. Comments and feedback are also always welcome, even more so if you have questions and doubts, to which we’ll try to respond ASAP.
X-Plane 12 is currently available for PC, including Mac and Linux.
If you’d like to read more flight simulation news, you can find plenty in our latest roundup article from yesterday.
If you want to go further back, we have a handy overview video of the major flight simulation news in the past week. You can watch it below. As usual, leaving a like and a comment and subscribing to our growing YouTube channel is extremely helpful.
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