Roblox continues to prove that it’s one of, if not the, most popular spaces in the metaverse – its Q3 Financial Report shows that the platform is up in nearly every aspect.
Revenue alone was $919 million, which is up 29% year-over-year. Bookings were $1,128.5 million, which is up 34% year-over-year, and the DUAs (average daily active users) were 88.9 million, which is up 27% year-over-year. Additionally, the monthly unique players were 19.1 million, which is up 30% year-over-year. Altogether, users played a collective 20.7 billion hours of Roblox.
Other stats reported are below:
- Adjusted EBITDA: $55 million
- Net cash and cash equivalents: $247.4 million
- Cash, cash equivalents, short-term investments, and long-term investments totaled $3.9 billion (net liquidity was $2.9 billion)
Not only are these numbers great, but they also exceeded the expectations that Roblox set for itself in the Q2 Financial Report. For example, the expectation was that revenue would be between $860 million to $885 million. The actual revenue was $919 million.
The differences were across the board, too. Bookings were expected to be between $1,000 million and $1,025 million (when it was actually $1,128.5 million). Adjusted EBITDA was thought to land between $22 million and $42 million (compared to the actual $55 million). Net cash was predicted to be between $147 million and $162 million (when it actually landed at $247.4 million).
The Q3 Financial Report shows that Roblox is still increasing after being one of the most popular platforms since its release in 2006.
All of this success comes after waves of concern for child safety led to Turkey banning Roblox outright. While Roblox has instated new rules for child and teen safety, the fight to return to Turkey continues.
For more news on Roblox and the Metaverse, check out how Warner Bros. Pictures sold movie tickets on the platform.