Zenless Zone Zero, or ZZZ, has released a roadmap of sorts for future changes, explaining some of the improvements it plans to make.
In a lengthy X post, ZZZ shared a few things the ARPG gacha game plans to implement. Several of the changes are things the community has specifically asked for, proving that HoYoverse is listening.
You can find the Tweet with the full list below.
In the 1.1 update, the changes include: advancing the story from the mission’s protagonist POV, disabling automatic chain attacks after stunning an enemy, automatically unlocking Inter-Knot avatars after getting the Agent, and adding customizable battle UI options for mobile devices.
There will also be more difficult missions and consistently updated game modes for players looking for a challenge.
The 1.2 update will include an automatic commission system where Fairy will retrieve commission rewards that players didn’t get. It’s not clear how this system will work or what it’ll be called yet, but the codename is Fairy Assistance.
Other changes coming with 1.2 are a better, non-interruptable system for replaying the game’s animations (Monitor Array), a preset team option for commissions, an easier way to find Agent Training, and a way to change the in-game time to complete certain missions much easier.
These aren’t all the Zenless Zone Zero changes coming, and the post mentions more to come. These include being able to walk around as any Agent a player has, improving the Agent models, and working on UI across the board.
The community has asked for nearly all of these changes since the game’s release in early July. ZZZ encouraged players to continue sharing their experiences and thoughts in its feedback channels to help improve the game.
Developers plan to have more updates like this in the future. They’ll be called Ridu Renovation Talk, and this optimization discussion was Volume One.
For more information on Zenless Zone Zero, be sure to check out Simulation Daily’s coverage of Zhu Yuan.