Flight Simulation developers shared news today, focusing on scenery for Microsoft Flight Simulator 2024, MSFS 2020, and X-Plane 12.
Before we move on to the news, you can check out a story that received individual coverage:
Harvey Field and Monroe Firstair Airports Released for Microsoft Flight Simulator 2024
Orbx released another pair of general aviation airports in the Pacific Northwest of the United States, Harvey Field (S43) and Monroe Firstair (W16) Airports.
Created by indie developer Andreas Hegi, they’re available on Orbx Direct for $16.25, and they include the following features.
- Two classics reborn for MSFS 2024
- Located on the west coast of the USA
- Complete dynamic & emissive night lighting
- Full PBR UHD texturing
- Incredibly detailed, high-definition rendition
- Photo-realistic HD textures created from on-site photography to provide the most immersive experience possible
- Perfect landing challenges for the VFR fliers
Incidentally, if you have the MSFS 2020 version, you can upgrade to the MSFS 2024 version at no additional cost on Orbx Direct.
Birmingham Airport for Microsoft Flight Simulator Gets New Video
Pyreegue revealed a short but interesting video showing the level of detail of the upcoming Birmingham Airport (EGBB) in the UK for Microsoft Flight Simulator.
Since we can’t embed Facebook videos, you can check the video out directly on the developer’s Facebook account.
Newark Liberty International Airport for X-Plane 12 Gets New Screenshots and Dev Updat
Drzewiecki Design released more screenshots of its upcoming Newark Liberty International Airport (KEWR) for X-Plane 12.
We also get a development update, describing what has been done since the last time we’ve heard of the airport.
“Nearly all major structures have been developed, and the airport’s iconic layout is now firmly in place. As we shift into detail work, we’re keeping performance front and center, leveraging aggressive LODs to preserve every polygon of detail while maintaining a smooth experience across all setups.
Jetways are animated and entering the sim, with early testing across multiple aircraft variations underway. It’s a complex system to get right, but the results are already looking solid — and satisfying.
We’re also crafting a plausibly accurate approach environment using Laminar’s latest assets, hand-placing key visual references and surrounding buildings to capture the feel of arriving into Newark — even without photogrammetry.
One hurdle: X-Plane doesn’t render lights behind transparent meshes. But we’ve found a workaround to bring terminal interiors to life at night — and it delivers a convincing atmosphere after dark.
No interior previews yet — we want to ensure they meet both visual fidelity and performance expectations before sharing. But the core of KEWR is standing tall.”
If you’d like to read more flight simulation news, you can find plenty in our previous roundup article from yesterday.
If you want to go further back, we have a handy overview video of the major flight simulation news in the past week. You can watch it below. As usual, leaving a like and a comment and subscribing to our growing YouTube channel is extremely helpful.