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Today in Flight Simulation News – October 22, 2025

Giuseppe Nelvaby Giuseppe Nelva
October 23, 2025
in News
Reading Time: 30 mins read
Microsoft Flight Simulator Blackbird
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Flight Simulation developers shared news today, including Aircraft for Microsoft Flight Simulator 2024 and 2020, and an update for DCS World.

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Simulation Daily publishes a roundup every day for all the news across the flight simulation field, helping you keep up to date with the ins and outs of the industry.

Without further ado, you can check out the news below.

Aeroprakt A-32 Vixxen Released for MSFS 2024 and MSFS 2020

Got Friiends released its Aeroprakt A-32 Vixxen for MSFS 2024 and MSFS 2020. It’s available on the developer’s own store and Contrail for $24.99. It’s also coming soon to the official marketplace.

It includes the following variants:

  • Cruiser — Modern Glass Cockpit + Standard Tires,
  • Explorer — Modern Glass Cockpit + Tundra Tires,
  • Pioneer — Classic Analog Cockpit + Standard Tires,
  • Voyager — Classic Analog Cockpit + Tundra Tires

The package also includes McKnight Airfield (5OI8) in Ohio.

Lockheed SR-71 Blackbird for Microsoft Flight Simulator 2024 Gets New Screenshot

Microsoft Flight Simulator Blackbird

Blackbird Simulations has been in the mood for single-screenshot teasing as of late, and today, we get to see the Lockheed SR-71A Blackbird.

We still don’t know when it’s coming out, but it certainly looks majestic.

DCS World Update 2.9.21.16362 Released

DCS World Normandy 2.0

DCS World released a new relevant update for DCS World, including the Normandy 2.0 map leaving early access as announced a few days ago.

You can read the full patch notes below.

DCS 2.9.21.16362

NEW: Added F-14A-135-GR (Early) variant

DCS Core

AI (Ground, Air, Sea)

  • AI aircraft. F-16 won’t attack head-on targets with missiles in certain cases – fixed.
  • AI aircraft. Dangerous approaches during refueling have been adjusted.
  • AI aircraft. Corrected moving on runway and taxing in some cases.
  • AI aircraft. AV-8B. Fixed nozzles short landing configuration used when conventional landing speed is too high, Power Break Nozzles used, overhead pattern landing added for Harriers.
  • AI aircraft. Tu-160 is not performing air refueling – fixed.
  • AI aircraft. F4U AI sometimes descends to 500 feet before climbing and continuing its mission – fixed.
  • AI aircraft. New tasks added for helicopters:
    • ‘External Cargo Load’ and ‘External Cargo Unload’. Old task ‘Cargo Transportation (External) is removed, and the possibility to add in the mission editor has been hidden for new missions while compatibility with old missions has been retained.
    • ‘External Cargo Load’ makes HAI hook up cargo as it was in old task, but after hooking, HAI will continue its route set by the missionmaker so that it is the missionmaker’s responsibility to now limit altitudes and airspeed for such cargo delivery.
    • ‘External Cargo Unload’ is an advanced waypoint action with trigger or script. It will make HAI fly towards the cargo drop zone and unhook cargo there (if HAI have any) after calling the task.
    • Some tuning was added to HAI control when it carries external cargo that includes yaw velocity and max AoB limitations when cargo weight is more than 10% of helicopter gross weight. It will reduce arrival and landing speed (40m/s, 77knots, 144 km/h max). (AI flies way too fast with sling load – Aircraft AI Bugs (Non-Combined Arms) – ED Forums)

Dedicated Server

  • Dedicated Server. Server CTD when client disconnects while in a ground vehicle – fixed (Server Crashes When Leaving Server While Controlling a CA Vehicle as Game Master – Game Crash – ED Forums)
  • Dedicated server webGUI restart button causing server to start with the first mission in the list -fixed (it should launch the last mission played instead) (WebGUI Restart Server Bug – Multiplayer Bugs – ED Forums) 

Weapons

  • Additional post penetration checks added for GBU-31.(https://forum.dcs.world/topic/378982-jdam-settings/) Note: for the case in forum report 180s is not a suitable setting for this kind of target. It should be set to a shorter one.
  • R-27 missiles. Improved network sync of trajectory. Implemented new semiactive seeker. 
  • Improved network sync of explosions for Air-To-Air and SAM missiles.
  • BetAB-500 and BetAB-500ShP. Fixed excessive splash damage being dealt when these bombs exploded on runways or concrete objects/surfaces. 

User Interface

  • Adjusted colouring and grouping design for the debriefing screen.
  • Coalition join screen bug for cases when players could see units on map while choosing coalition or role, even when “Map only” is chosen for map option in mission – fixed.
  • Dynamic spawn slots interface. Client gets a connection block after several attempts to occupy the slot.
  • Dynamic spawn slots interface. When the main aircraft pilot in multicrew leaves the current slot, other crew members are not automatically removed from the aircraft slots – fixed. 

Mission Editor

  • Added new options for warehouse resource manager interface “COPY TO” functionality
  • Added ability to add subtitles to Radio Transmission Trigger Action.

Graphics / Effects

  • Explosive/smoke effects displayed in MFD in the cockpit have artifacts (black textures) – fixed.

3D Models

  • Added new USSR/RF civilian trucks with various liveries: GAZ-66, KamAZ 43101, URAL 4320 (refueler ATZ-5, flatbed version and canopy version), ZIL-131 tractor unit. In the list of units they will be displayed with the mark “civil”.
  • Added new liveries for technical LC series.

Features

  • Multiplayer dynamic aircraft slots. Aircraft (usually larger aircraft) spawning in open shelter parking that are too small to contain the aircraft in question – fixed.
  • Dynamically spawned FARPs via script/API do not appear in dynamic slots interface – fixed.
  • Added coalition change block: this functionality allows server admins to prevent players changing coalition at any time. If Block is activated then only initial coalition choice is allowed for the player and player won’t be able to change it until time specified by mission designer passes.
  • “Release slot” action is not correctly working in track replay – fixed.

Launcher

  • Fixed. Position of checkboxes on the Files > Available page.
  • Fixed. Error when trying to open FC2024 bundle.
  • Fixed. Links to products’ pages in the news.

Currenthill Asset Pack

  • Fixed liveries for the T-90A, Mi-28N and T-95MS.
  • Fixed the list of available payloads in ME for the Mi-28N and Tu-95MS.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • AFCS :
    • Improved: Autopilot-induced oscillations. (work in progress).
  • FCR:
    • Fixed: Cooperation mode track range bug.
    • Fixed: Random STT break.
    • Fixed: Azimuth zone switch and delta H knob do not affect close combat mode anymore.
    • Fixed: Lost track  in CC mode if COOP is on.
  • IRST:
    • Fixed: Gun trigger guard for NAV mode.
    • Fixed: Radar acquisition (COOP mode) in OPT and HELMET modes.
    • Fixed: Missile acquisition in OPT and HELMET modes.
    • Fixed: Tone and voice message in Boresight (BS) and Grid.
    • Fixed: IRST Close Combat (CC) and FCR CC formats.
    • Fixed: Wrong segmented HMD indication.
  • Weapons:
    • Added Training mode for bomb, rocket and gun (can choose in DTС (see the description in the game manual).
    • Fixed: Missile launch in BS mode.
    • Fixed: Missile emergency launch is restricted on ground.
    • Fixed: NOLA  indication freezed.
    • Fixed: KMGU unloading.
    • Fixed: Corrected self altitude based on the laser range.
  • SPO-15:
    • Fixed: Database update: changed condition for CW illumination for F-4 to illuminate for all AIM-7 variants.
    • Fixed:  wrong elevation volume when a submode changes bar pattern, was causing extremely faint signals in those cases from AI radars in search mode.
    • Adjusted formatting for occlusion remarks in kneeboard.
  • Fixed: Damaged engines continue to spin at 80% RPM.
  • Fixed: Test HUD color.
  • Fixed:  APU power mode (hydro source instead of apu cold crank).
  • Fixed:  Startup mode switch logic.
  • AFCS BIT can’t complete when using FFB (stick pos checking disengaged in FFB case).
  • Editing the oxygen panel switches.
  • Fixed: HUD/HDD start up. (The HUD/HDD display should appear approximately 54 seconds after turning on NAVIGATION after a cold start. (Ground power must be present.) If none of the GYRO Man, GYRO STBY, or NAV controls are enabled, the page is displayed without the airplane, pitch and bank scales, horizon line).
  • Fixed: Damaged INS continue to steer HUD/HDD directional ring to true north.
  • Added sound when scrolling messages on the AEKRAN, and slightly adjusted the message format.
  • Fixed: Missing max G-load on the AOA/G meter.
  • Fixed: Display export needed the correct aspect.
  • Fixed: Added Shaking the rubber band over the HDD.
  • Fixed: Left (red) nav light stays on when the corresponding wing is cropped.
  • Fixed: AI and static units have wrong configuration of exhaust nozzles when cold.
  • Fixed: VR. Helmet is not drawn correctly when the “Force IPD Distance” parameter is changed.
  • Command “Gun Trigger – toggle(FIRST DETENT/RELEASE)” has been added with categories ‘Stick’, ‘HOTAS’, ‘Special’.
  • Fixed: The angle of attack measurement range on the AOA/G meter.
  • Fixed: Logbook not recording time in MiG-29A.
  • Fixed: PRMG channel is set to 54 at mission start.

DCS: F-16C Viper by Eagle Dynamics

  • Added first-person view Visor effect.
  • New units added to the NCTR database
  • MIDS name table updated.
  • Fixed: Significant lag in frame rate and game stutter when ATP XR entered/exited.
  • Fixed: Point track drifts off target after switching to non-tracking camera.
  • Fixed: HOTAS Strafe command (UNCAGE >1 sec) does not change SMS format to STRF.
  • Fixed: VR. Helmet is not drawn correctly when the “Force IPD Distance” parameter is changed.
  • Fixed: ATP A-A TGP moves off track erratically at start of tracking.
  • Fixed: MFD format selection issues.

DCS: F/A-18C Hornet by Eagle Dynamics 

  • Added first-person view Visor effect.
  • Fixed: JDAM/JSOW: QTY reset if another weapon is selected.
  • Fixed: VR. Helmet is not drawn correctly when the “Force IPD Distance” parameter is changed.
  • Fixed: RWR Friendly “NO ID” option not working in SA page.

DCS: AH-64D by Eagle Dynamics

  • Added “Multifunctional Input (Center)” to AH-64D CPG Controls.
  • Renamed the “Consent To Fire” command in AH-64D Pilot Controls to “Multifunctional Input (Center)” to more accurately describe AI CPG functions added to this command in the DCS update on July 23.
  • Added AI Subtitles checkbox in AH-64D Special tab options to selectively disable George subtitles during gameplay.
    • NOTE: If DCS subtitles are disabled entirely in the Misc tab options, the AI Subtitles option in the Special tab will be overridden and the George AI subtitles will also be disabled.
  • Fixed: George speech volume adheres to the intercom volume as set by MASTER knob on the COMM panel. Rotating the MASTER knob fully left (counter-clockwise) will mute George and disable his subtitles.
  • Improved AI Pilot user interface.
    • Added AI Helper Interface for viewing available AI Pilot commands.
    • Renamed CMWS mode to DEFN (Defense) and is only accessible with long press (>0.5s) of the George AI – Show/Hide command to improve workflow between FLT, H-B, and CMBT.
  • Improved AI Pilot logic
  • Added new speed settings.
    • Added Multifunctional Input command for toggling between using ground speed (GS) or true airspeed (TAS) as assigned speed reference. 0 knots (hover) can only be set to GS.
    • Added more speed options for realistic maneuvers, tactics, or time-on-target arrivals. Speed options now include 0, 20, 40, 60, 75, 90, 100, 110, 120, and MAX.
  • Added new altitude settings.
    • Added Multifunctional Input command for toggling between using radar altimeter or barometric altimeter as assigned altitude reference.
    • Improved switching logic between altitude references when operating over terrain with high elevations.
  • Added: GND (Ground) interface mode. Includes commands for start-up and shutdown procedures, to include intermediate stages of readiness.
  • Added: Exterior lighting settings in DEFN mode. Includes multiple exterior lighting configurations, including black out for combat conditions.
  • Fixed: TSD PAN to POINT> does not work if no points are visible on TSD.
  • Fixed: Some MPD button states do not affect other MPD on the BAM page.
  • Fixed: RF missile target data erroneously retained when sight is changed.

Known Issue: Switching George AI Pilot’s altitude reference between radar and barometric when hovering at an altitude of 20 feet or less over the surface can cause a conversion error that will force George to land and may not be able to switch back to radar altitude. This has been fixed internally.

DCS: Mi-24P Hind by Eagle Dynamics

  • Tuned Petrovich AI target search algorithm for the cases when targets are located within the clutter of many different objects. (Petrovich cannot see units that are in plain view – Bugs and Problems – ED Forums) (Line of sight bug in syria – Bugs and Problems – ED Forums)
  • Petrovich AI can’t hit amphibious vehicles with ATGM while they are in the water – fixed (can not hit amphibious vehicles in the water with missile – Bugs and Problems – ED Forums) 

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics

  • Added F-16 and F/A-18 Reprogramming RWR threat tables:
    • F-16 RWR reprogrammed on RWR tab within “Threat Tables (ELINT)” DTC partition.
      • Reorder threat priorities for HIGH ALT and LOW ALT threat tables.
      • Select which radar types are programmed within the RWR database and assign radar types to only be displayed when enabling SEARCH or UNKNOWN buttons.
  • F/A-18 RWR reprogrammed on DIS TYPE tab within “Threat Tables/Countermeasures (ALR-67)” DTC partition.
    • Reorder threat priorities for NORM, AI, AAA, UNK, and FRND threat tables.
    • Select which radar types are programmed within the RWR database, designate radar types as FRIEND, and assign ASPJ to only jam specific radar types.
  • Delete SPO-15 threat program choosing from DTC.
  • Fixed: Airfield RW direction is always zero if there are L/R RW types.
  • Fixed: GUI Error when trying to change runway in Airdromes tab in some cases.
  • Fixed: GUI Error when Import\Load DTC after using Route Point Arrows.
  • Fixed: MiG-29A Data from Program 1 tab is displayed in Program2 tab in some cases. 
  • Auto choosing aircraft type (If there is aircraft with skill “player”, need to choose this type automatically on “New” window).
  • MiG-29A: Added airdromes sorting in the drop-down menu.
  • Fixed: Keystrokes during exporting DTC file picked up in cockpit.

DCS: CH-47F by Eagle Dynamics

  • Fixed. Incorrect input via scratchpad on the REF SELECT page.
  • Fixed. Can’t change VOR/ILS frequency via Presets page.
  • Fixed. Back ramp visibility when the machinegun is installed.
  • Fixed. LEFT_MFCS viewport not visible.
  • Added. Unique cockpit noises for VOIP background.
  • Improved. Controls indicator now has information:
    • stick trim
    • pedals trim
    • throttles
    • ground detent

DCS: NS430 by Eagle Dynamics

  • Fixed. It is impossible to turn off the 3D model in the MiG-29A cockpit.
  • Fixed. The last page stays visible after powered off the device.

DCS: F-4E Phantom II by Heatblur Simulations

  • NEW: Added the DCS F-4E Phantom II Guide by Chuck Owl to Docs (Mods/aircraft/F-4E/Doc) and to the Virtual Browser. 
  • NEW: Added Electronic Flight Bag (EFB), providing insight into various aircraft systems. Access via RCTRL+I or the clickable document holder on the pilot’s left sidewall. (WIP)
    • Fuel System page.
    • Electric System page.
    • Engine page.
    • Mission Editor option: “Allow use of EFB”.
  • NEW: Added Persistent Aircraft system: allows saving and loading the same aircraft—including its properties, wear, tear, and condition—across missions or campaigns. The aircraft state is automatically saved when successfully left on the ground.
    • Enabled via either the Mission Editor or Special Option.
    • If enabled through Special Option, press the “Initialize Persistent Aircraft State” keybind in-game to initialize aircraft state saving (LCTRL+P).
    • Aircraft is tracked by its livery and tail number.
    • Optionally, a Persistent Aircraft Key can be set in the Mission Editor to enforce specific airframe continuity across missions (useful for campaign builders). Mission Editor persistence settings override user Special Options.
  • NEW: Added QF-4E aerial target drone AI unit with dedicated livery.
  • NEW: Added (partial) Display/Screen Export (see manual for details).
  • Systems: Wear and Quality improvements:
    • Flight instruments now exhibit degraded behavior when of low quality or worn (e.g. reduced accuracy, sluggish needle response, increased friction).
    • Implemented random failures based on each component’s Mean Time Between Failure (MTBF) and current aircraft condition.
    • Aircraft wear now negatively affects aerodynamic and engine performance.
  • Systems: Fixed pilot glareshield bending in the wrong direction while rolling.
  • Systems: Adjusted cockpit pressure regulator efficiency.
  • Systems: Corrected power sources for Landing, Anti-Collision, and Fuselage lights.
  • Systems: Added Combat Tree (AN/APX-80A IFF Interrogator System). Added “Combat-Tree Spoofable” Mission Editor option. (NEW)
  • Weapons: TV-guided weapons improvements
  • Weapons: Fixed broken seeker on CATM (training Sidewinder).
  • Weapons: Fixed CAGE+TV and CAGE+ARM preventing A/A weapons use.
  • Weapons: Added Zuni Rockets (by DSPlayer). (NEW)
  • Weapons: Fixed missing appearance options for AIM-9 (by DSPlayer).
  • Multicrew: Fixed WSO throttle animation sync.
  • Kneeboard: Improvements to Turnpoints page
  • Sound: Fixed conflicting speedbrake sound bug.
  • RWR: Added handoff diamond manual switching.
  • RWR: Updated database (also including units from Currenthill).
  • RWR: Updated handoff sounds.
  • RWR: Added RWR utility site to Virtual Browser (by DSPlayer).
  • JESTER: Added the “Jester UI Animation Speed” Special Option. (NEW)
  • JESTER: Fixed “lost cabin pressure” call triggering too frequently.
  • JESTER: Added an “Own Markers” subcategory to the Navigation Map Markers menu.
  • JESTER: Jester now uses the AN/APX-80A IFF Interrogator combat tree. Added new IFF Jester menu entries. (NEW)
  • JESTER: Improved prioritization of CMS dispensing.
  • JESTER: Fixed countermeasures quantity readout.
  • JESTER: Fixed Jester keeping flares off after temporarily disabling them.
  • JESTER: Renamed “Talk With Me” to “Talk To Me” in the Jester menu.
  • Missions: Adjusted WSO Startup lesson takeoff parameters to mitigate problems with autopilot engagement.
  • Visual: New exterior model with Israeli refueling probe (visual only for now) and Greek AUP.
  • Inputs: Fixed stuck navigation computer rollers.
  • Inputs: Added pilot throttle outboard animation in afterburner range.
  • Inputs: Fixed 3-position knobs remaining operable when damaged.
  • Inputs: Default chaff burst interval set to 0.4 s.
  • Inputs: Fixed Altimeter Mode and APX-80 Test/Challenge switch clickable and animation being reversed (for mission makers).
  • Localization: Updated CN bind localization.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added F-14A-135-GR (Early) variant
  • NEW: Added raw radar audio to AN/ALQ-100/126 ECM 
  • Inputs: Added “Pre-Contact” and “Intent To Refuel” keybinds
  • Inputs: Fixed some functions not being bindable to mouse
  • RWR: Updated threats library
  • Updated the manual

DCS: OH-58D Kiowa Warrior by Polychop Simulations

  • Fixed: Bingo Fuel warning on CPG load-in.
  • Fixed: MMS disturbance effect removed.
  • RWR flickering excessively.
  • Fixed: Hellfire missiles should show codes in STBY.
  • Fixed: CTD when using certain entries in the FIRE MSNS HOG menu.
  • Fixed: When inputting a new frequency it will auto change the freq if it out of range instead of giving an error message.
  • Fixed: Unable to enter FM frequency within the COMMS page.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: CTD when leaving the cockpit.

DCS: Black Shark by Eagle Dynamics

  • Fixed FPS drop when a Vikhr missile appears on Shkval display
    (https://forum.dcs.world/topic/321754-shkval-continues-to-make-fps-go-alot-lower-both-stmt/) 

DCS: Flaming Cliffs 2024 by Eagle Dynamics

  • MiG-29. Autopilot-induced oscillations fixed

DCS: Normandy 2.0 Map by Ugra Media

  • A new winter season has been added.
  • New airfields have been added
  • New hangars have been added at Orly, Creil, Ford, Hawkinge, and West Malling airfields.
  • New ATC towers have been added to Tangmere and West Malling airfields.
  • An officer’s canteen and an operating room have been added to Kenley Airfield.
  • Kenley, Ford, and High Halden airfields have been changed – the airfield territory has been updated, new facilities and caponiers have been added.
  • The old Headcorn airfield has been renamed Lashenden.
  • Fixed taxiways at
  • The size of parking lots at Biggin Hill, High Halden, Ford, Chailey, Conches, Needs Oar Point, Lympne, Kenley, Tangmer, West Malling, Saint-Omer Wizernes, Orly airfields have been increased.
  • The capital hangars at Bazenville, Brucheville, Cardonville, Longues-sur-Mer, Sainte-Laurent-sur-Mer, Saint Pierre du Mont, Sommervieu airfields have been removed.
  • New unique venues have been added
  • 50 new scenes of German radars have been added.
  • The islands of Jersey, Guernsey and Oderni have been added.
  • 12 generic stadiums have been added in London, Paris, Dunkirk, Amiens, Calais, Le Havre, Lens.
  • Added tram lines in London.
  • Damaged buildings and structures have been added in London, Paris, Cherbourg, Caen, Le Havre, Rouen, Calais, Amiens.
  • The terrain has been fixed and a forest has been added on the coast between Folkestone and Dover.
  • Fixed the bridge on the north side of Ile Saint-Germain.
  • The topography of the river north of Stony Cross has been fixed.
  • Fixed a wall located on the road in London.
  • Fixed a wall in Buckingham Palace.
  • Fixed assets with incorrect transformation axis; now scene objects will be displayed correctly in some places.
  • Fixed a tiling forest.
  • The historically incorrect artificial reservoir Beulah Water has been removed.
  • The grass on the concrete firing points has been removed.
  • Surface texture resolution has been increased.

DCS: Kola map by Orbx

  • New content
  • Updated runway number markings on Poduzhemye, Kalevala and Koshka Yavr Airfield
  • Trees blocking taxiways at Koshka Yavr Airbase removed.
  • Removed trees south of the runway at Kalevala.
  • Fixed issue with planes getting stuck while turning at Kaleveala.
  • Reduced parking slot size of I01 at Monchegorsk Airport.
  • Removed trees blocking taxiway at parking slot C17 at Andoya.
  • Adjusted vector data in the eastern side of Russia.

Campaigns

DCS: A-10C II Outpost Campaign by Stone Sky

  • Mission 2: Removed ads for the previous Outpost AH-64D campaign.
  • All missions. Fixed radio spam from AI Aircrafts.

DCS: AH-64D Outpost Campaign by Stone Sky

  • Mission 1: The player appeared at spot 17 instead of spot 1. Fixed.

DCS: F/A-18C Operation Green Line Campaign by Badger 633

  •  Mission 4: Wing AI crashing into ground fixed.

DCS: F/A-18C: The Rampagers Campaign by Baltic Dragon 

  • Minor edits to briefings, kneeboards and dialogue 
  • Mission 15 updated to reduce risk of fratricide on friendly troops in contact 
  • Mission 16 scoring updated
  • Missions 1, 3, 11, 12 and 14 updated GBU fuzes for player and wingmen

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • All missions: Flight lead flight behavior smoothened by restricting AB use
  • All missions: Tuning correct frequency is recognized automatically
  • Mission 12: Better SA image for player by better AWACS coverage

DCS P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations

  • Normandy 2 map update fixes

DCS Spitfire IX The Big Show Campaign by Reflected Simulations

  • Normandy 2 map update fixes

DCS P-51D Debden Eagles Campaign by Reflected Simulations

  • AI not dropping bombs – potential workaround
  • Mission 3 – all scripting removed because some users get an error.
  • Outro – AI pathfinding fixes
  • Normandy 2 map update fixes

DCS Bf-109K-4 Jagdflieger Campaign by Reflected Simulations

  • Normandy 2 map update fixes

DCS P-47D Wolfpack II Overlord Campaign by Reflected Simulations

  • Normandy 2 map update fixes

DCS Mosquito FB.VI V for Victory Campaign by Reflected Simulations

  • Intro mission: AI pathfinding fixes

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 9 – Adjusted weight of Tornadoes to help improve their performance
  • Mission 16 – Adjusted triggers to compensate for new splash damage

DCS: F-16C Dragon’s Fury Campaign by SorelRo

  • Missions F-16M13, F-16M14,  F-16M15. SnapViews.lua file removed. This file overrides user-saved cockpit snapviews.

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 11. AI behaviour, trigger zones and trigger logic updated

Known issue: Currently the HELMET COOP mode usage sequence has a bug if RADAR state was OFF, before mode was activated. As a workaround to correctly Lock a target using the radar as the supporting sensor in Сooperative mode (COOP), the radar must be on (ILLUM-DUMMY-OFF switch must be in the DUMMY position) BEFORE activating the IRST modes (IR, CC, HELMET, OPT). For this mode you need to also switch IRST modes using the CW CCW switch movement and not use the keys 3, 4, 5, or 6. Activating IRST modes using the keys does not ensure target lock by the radar as an additional channel in Сooperative mode. We plan to correct that for the next update.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Hot start left cheek pylon switch incorrect on hot start.
  • Fixed: Crosshair and Point Track Box hidden during XR Processing.
  • Fixed: Slight Zoom change while XR processing.
  • Fixed: ATP A-A TGP stops tracking target after emergency jettison.
  • Fixed: TNDL Transmit Power doesn’t transfer correctly to the plane.
  • Fixed: Incorrect “spool down” sound on startup.

DCS: F/A-18C Hornet by Eagle Dynamics 

  • Fixed crash in radar.
  • Fixed: Range while Search mode – Cannot designate raw bricks
  • Fixed: Cannot burnthrough jammers – consistently fails – blinking lock. 

DCS: Mi-24P Hind by Eagle Dynamics

  • Added missing axis binds in controls
  • Pilot
  • Pilot-Operator

Campaigns

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Startup sequence further bullet proofed

DCS: F-14B Speed & Angels Campaign by Reflected Simulations

  • Startup sequence further bullet proofed

DCS: F-4E Red Flag 81-2 by Reflected Simulations

  • Safety trigger added to compensate for the new AI takeoff spacing

If you’d like to read more flight simulation news, you can find plenty in our previous roundup article from yesterday.

If you want to go further back, we have a handy overview video of the major flight simulation news in the past week. You can watch it below. As usual, leaving a like and a comment and subscribing to our growing YouTube channel is extremely helpful.

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