Flight Simulation developers shared news today, including an aircraft and an airport for Microsoft Flight Simulator 2024, MSFS 2020, on top of a popular ATC utility.
Simulation Daily publishes a roundup every day for all the news across the flight simulation field, helping you keep up to date with the ins and outs of the industry.
Before we move on, below you can find a flight simulation news story that received its own individual coverage.
Without further ado, I leave you with today’s flight simulation news.
New Delhi Indira Gandhi International Airport Announced for MSFS

Imaginesim announced Indira Gandhi International Airport (VIDP) serving New Delhi in India.
We only get a single screenshot, and work on the airport appears to have begun just recently, so this is likely a ways off.
de Havilland Mosquito Mk IV for MSFS Gets Screenshots and Details, Releasing this Week




































































Aeroplane Heaven announced that its de Havilland Mosquito Mk IV for MSFS is coming this week.
The page on the official site is already up with new screenshots and details.
Features
- Do it yourself mosquito allows you to make your own squadron all from the game!
- HiFidelity models with exceptional levels of detail
- Beautifully crafted exterior and interior models have been built using the best drawings and references available.
- Highly detailed Rolls Royce Merlin engines.
- Optional modern radios , Loadout options and navigator positions
- Accurate flight dynamics and performance envelope
- Authentic sound packs developed by Echo19
- Realistic systems and start routines
Liveries
- Dz383/? of No 138 wing,2nd TAF,Lasham, September 1944
- DK333/HS-F “Grim Reaper” No 109 Sqn, No 8 group, Wyton, January 1943
- Dz637/AZ-X No627 Sqn, No5 Group, Woodhall Spa, 3 July 1944
- “BOAC” Unarmed high speed courier)
- DZ353/GB-E No 105 sqn No 2 group, December 1942
- DK296/GB-G No 105 sqn, September 1942
- NS519 653rd bomb squadron, october 1944
- F8 Mosquito 43-34926 “The spook”
- CF-FZG Canadian racer ( based on b35 )
- Raw factory finish
- DIY mosquito blank livery ( check manual )
BeyondATC Gets Major Update and Experimental VFR

The ATC and traffic utility BeyondATC released a major update for its early access, numbered 1.8.6.
Here’s what you can expect, as listed on the Discord server.
Core Refactors and Stability
- New feature: Complete rewrite of the arrival sequencer. It is a new system that uses a “compression inversion” algorithm to model non-deterministic conversion points along flight tracks. In simple terms this will sequence aircraft from over 100+ miles out to ensure they arrive nicely spaced out. The player and traffic will now receive speed instructions if the system detects a collision based on airframe characteristics and stage of flight. This is still a work in progress, but represents a massive step up from the previous system.
- New feature: Complete rebuild of the vectoring system (v3). This is the most advanced and complex vector system yet – taking wind, terrain, drift and reaction time into consideration to produce minimal commanded accurate vector instructions. Paths can rebuild themselves in real time to match changing situations.
- Complete rework of the Comms platform with an emphasis on stability.
- Complete rework of speech recognition; added semantic cognate token matching for much more accurate readback handling.
- Added layered fallback handling for bad microphone transcriptions – automatically grant readbacks when it’s detected the transcription was corrupted.
- Complete rework for runway queue handling; improved queuing from planes coming from multiple directions onto the same runway.
- Full rework of the taxi pathing algorithm, should be much faster, more stable and produce far better results.
- Rework for taxi path phrasing, long repetitive readbacks should be much shorter now.
- Full rework for traffic data functions with a focus on stability and performance.
- Runway data completely rewritten to use mid points and non-sim data for length and extended thresholds, giving much more reliable runway positioning and allowing aircraft to take off from any entry point in an extended threshold.
- Takeoff queue handling significantly reworked – you’ll be handed to tower as soon as you’re in the queue, and can end up deep in the queue on busy days without issues.
Local Voice Model
- New feature: Local voice accents added! The model is still being trained but you have the same breadth of accents now that premium voices have all locally, with no cloud dependency or downtime and lightning fast generation time with minimal performance overhead.
- The local voice model no longer relies on an external exe which should lead to more stability.
- UK voice mapping updated to balance male/female ratio and better segment English, Irish, and Scottish accents in line with premium voices.
- US voice mapping updated to balance male/female ratio and better.
- Standardized speech speeds across US, UK, and accent models with additional pauses, particularly for ATIS.
- VC++ redistributable added to the installer process for local voice support (silent install if needed).
Departure, Gate and Runway Handling
- Gate designators (empty, C, L, R) now treated as a group — prevents parking on empty/C while also using L or R, but allows L and R together.
- Improved SID altitude handling. [#11394807]
- Tower/Ground will no longer constantly tell you to start and stop taxi when in a queue or heading in the same direction as the aircraft in front — only triggers when converging from different taxiway directions.
- When crossing a completely inactive runway (no departures or arrivals either end), hold short instructions are removed and the crossing is included in the taxi instruction.
- Fixed backtrack runway departures being triggered when landing aircraft are on short final, with longer clearance windows for backtrack departures.
- Backtracking aircraft are now always cleared for takeoff once the backtrack is complete rather than being told to hold short.
- Departure runway selection improved based on taxi route and busyness.
Arrival and Sequencing
- Reduced approach aircraft distances that block takeoffs for better flow with faster runway clearing.
- Resume speed releases at/before IAF/IF.
- Braking force after landing now scales based on proximity of following approaches so a longer runout when nothing is behind.
General Improvements
- Reworked how ground speed of traffic is calculated, using wind values at the player aircraft rather than unreliable sim data, with improved TAS calculation at higher altitudes.
- Allow scenery that only exposes one start on a runway to work (Flightbeam KDEN 25 for example).
- On departure a runway change request will be granted to any active departure runway even if our logic says it is too short for the player aircraft.
- Ensure a runway is always available that suits the player’s aircraft size.
- Map voices to tail number prefixes by country for GA / Bizjets (or any aircraft without an airline based callsign).
- Line up and wait clearance given to player when traffic on short final fixed.
- Prevent hold short nodes that are near the runway centre line (i.e. incorrectly on the runway) being considered hold short (fixes data issue in EGCC Inibuilds).
- Correct handling for CF waypoints at LEBL, EDDL and other airports with long approaches.
- Latest AIRAC and airline data.
ATIS Improvements
- Improved ATIS handling for METAR codes such as FG, DZ, GR, SQ, SS, DS, PL, PE, IC, SG, FC, NSC, VV and more to allow for more dynamic ATIS generation.
- Removed 5G notice in effect from ATIS.
- Fixed issue where there was no space between WIND CALM and cloud information. [#06711097]
- Wind is now rounded to 10 degree increments.
- Wind variable now reports wind direction and variable direction.
- Added various differences between FAA and ICAO ATIS reporting (example, saying “knots” and “degrees” in ICAO, but omitting in FAA).
- In ICAO land – ATIS is reported in meters below 5km, and kilometers between 5 and 10km.
- Added ‘sm’ to visibility in FAA land.
- Added support for MPS (Meters Per Second) parsing for wind information in China and Russia.
- FAA reports ATIS visibility in statutory miles, ICAO reports it in kilometers.
CPDLC Improvements
- Many overall tweaks.
- Fixed chance for CPDLC messages with MRN’s assigned to be silently consumed when they are actually meant to be requests.
- Fixed CPDLC soft errors showing on the UI as being from the player not ATC.
- Improved user facing error messages.
- Added support for pushback request via TELEX.
- Added support for taxi request via TELEX.
- Fixed issue where CPDLC departure runway would not match ATIS if recently updated and would not cause runway to be put into a locked state.
- Added LFEE, LJLA, SBRE, TTZP, UGGG, UBBA, UTAK, UTAA, UTAV, OAKX, OPLR, OPKR station logon codes.
- Fixed issue with auto tune not working when responding to ‘wilco’ to a contact new station message.
- Hide “handover” message from UI as this is a system message.
- Fixed CPDLC log messages not being outputted to production version.
- Added GOOO station code to missing frequencies. [#94909585]
- Always add the initial climb to the SID. [#13020537]
- Changed center name of Brindisi Military to Brindisi. [#19210877]
- When getting a CPDLC handoff, fixed a chance where auto tune would tune to the incorrect frequency. [#14286630]
- Fixed issue where after being handed off with an END SERVICE – you would be kept logged on within the server, leading to BATC acting like you were still logged in. [#36823081]
- Add explicit rejection of step climbs. [#10478508]
- Fixed issue where leading zeros in callsigns can lead to issues with CPDLC message delivery. [#33934962]
- Fixed issue where initial climb of 1000 feet was reported in CPDLC PDC. [#63298660]
- Issue where DPFREQ would show up when no departure frequency is specified. [#25701504]
Bug Fixes
- Large number of fixes for stuck traffic in taxi, on runways, and during pushback.
- Finally fully fix the vectors after altitude change bug.
- Fixed clearance being given when an aircraft is on very short final.
- Fix AI ATC repeating calls [#22278488].
- Fix historic METAR not loading over weekends [#44165420].
- Fix traffic receiving the same instruction repeatedly [#82442706].
- Fix departure runway changes not being possible at airports without a clearance frequency.
- Fix “Request departure” display hanging or not responding.
- Fix aircraft sometimes being deleted because they can’t find a runway exit even though one exists.
- Fix DECTalk ATIS saying “period” after runways when arrival/departure runway set are the same.
- Fix LLM query for next waypoint sometimes returning the previous waypoint.
- Fix fatal crash in enroute traffic data generation.
- Fix tug spline fatal crash.
- Fixed altitude readbacks being rejected even when spoken correctly (FL100, FL200, FL300, FL400).
- Fixed taxi readbacks being rejected when route has separate number and letter taxiways (e.g., “2, C”).
- Fixed frequency readback failing when speech recognition fuses digits with callsign.
- Fatal exception fixes [#44914924], [#40514399], [#83565855] + others.
- Fix traffic getting wrong approach initially that can lead to incorrect instructions or early landing state [#06429848].
- Prevent aircraft being given lineup and wait when aircraft on short final if there is another departing aircraft on the takeoff roll.
- Fix traffic aircraft potentially overlapping each other in a traffic queue at some airports.
- Add a fallback method for determining runway turnoffs to help prevent aircraft de-spawning after landing at some airports.
- Fix the issue with the center controller having a potentially wrong accent – Dutch on London Control for example.
- Pick STARs and STAR transitions for traffic more consistently to prevent vectors being given incorrectly.
- Fix TOD calc if there is no STAR and some route waypoints received low cruise alts from Simbrief.
- Fix the feature that allowed you to use the current transponder value set in your aircraft when restarting a flight mid-flight (helps with Vatsim use).
Airport Ops Updates
- Improvements for: EBCI, EDDK, EFHK, ESMT, GMME, GVAC, KATL, KBZN, KDBL, KDFW, KLRD, KMDW, KOAK, KOSH, KPBI, KSAT, KSDF, LFKJ, LHBP, LICJ, LIMC, LKPR, LOWI, MPTO, OERK, OMDB, PHLI, RCTP, RJTT, RPLL, VTSG, ZGSZ
The first iteration of VFR has also been added to the experimental build, laying the foundations for having a full-fledged VFR experience in the future.
This permits you to fly as a VFR aircraft and conduct circuit or pattern work around your arrival or departure airport. You can also enter and leave the controlled airspace of towered airports.
If you’d like to read more flight simulation news, you can find plenty in our previous roundup article from yesterday.
If you want to go further back, we have a handy overview video of the major flight simulation news in the past week. You can watch it below. As usual, leaving a like and a comment and subscribing to our growing YouTube channel is extremely helpful.














