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Today in Flight Simulation News – January 19, 2026

Giuseppe Nelvaby Giuseppe Nelva
January 20, 2026
in News
Reading Time: 10 mins read
Microsoft Flight Simulator Roland Garros Airport
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Flight Simulation developers shared news today, focusing on airports, aircraft, and more for Microsoft Flight Simulator 2024, MSFS 2020, and X-Plane.

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Simulation Daily publishes a roundup every day for all the news across the flight simulation field, helping you keep up to date with the ins and outs of the industry.

Incidentally, today we released the 39th episode of our “This Week in Flight Simulation News” video series, recapping the most relevant news of the past seven days. Make sure to check it out to catch up on what you may have missed.

Without further ado, I leave you with the news.

Sainte-Marie Roland Garros Airport Announced for Microsoft Flight Simulator

Microsoft Flight Simulator Roland Garros Airport

FSDG announced Roland Garros Airport (FMEE) serving Sainte-Marie on the French island of Réunion, for Microsoft Flight Simulator.

We also hear that it’s likely that it’ll be converted for X-Plane at some point.

Boeing 737 Classic v2 for Microsoft Flight Simulator Gets New Screenshots

CSS released on Discord new screenshots of the models in development for V2 of its Boeing 737 classics.

We also get a development update explaining what we’re seeing.

“Interior

On the interior, our team is focusing on reworking the cockpit from scratch to achieve an incredible level of detail, the results of which can be seen on these renders of the new pedestal. Do keep in mind that this is all work in progress – what lies ahead is the intricate task of detailing and optimization. Some of the models shown will serve as a high-poly base for baking textures onto more lightweight models, which will ensure stunning visuals without a significant performance hit.

The area under the panels also still needs some work, e.g. adding seams, adjusting bolt heights and sizes and so on. Nonetheless, we couldn’t wait to show you the level of detail you’ll be seeing in V2!

Exterior

On the outside, we’re continuing work on the wings – we know we’ve previewed them before, but the wings are one of the most complex parts of an airplane. They require careful study and a lengthy modeling process to model properly – so there will always be something to improve, add, and, of course, preview!

Potentially the most interesting part of the wing is the Krueger flap – its complex shape and the amount of tiny details it has really makes our modelers show what they’re capable of, and pictured in this post is one of its sections that is currently in its final stages of being modeled. After this section is done, we’ll move onto the larger Krueger section and eventually its housing.

On the trailing side of things, we’ve completed the inner spoiler section and are now working actively on the wingtips.

Work is also progressing actively on the fuselage: all new nose-shape, wingbox and tail section with all of the 737’s famous features – and you will get to see all of that in the not so distant future, first in CSS News, and eventually, in your own sims!”

X-Plane 12.4.0 Beta 3 Released

X-Plane 12 received a new beta of update 12.4.0, including the following features:

Aircraft

  • Fixed an error where the landing gear indicator lights were broken on fixed tailwheel planes (XPD-17687)
  • Fixed an issue where the flight plan route was not shown correctly on EFIS Maps (XPD-17691)

Airbus A330-300

  • Various smaller improvements and fixes
  • Fixed an issue where the “Managed Dot” on the altitude indicator did not extinguish when reaching cruise altitude (XPD-17391)

Graphics

  • Fixed an issue where the sky wasn’t drawn correctly (XPD-17690)

User Interface & Controls

  • Fixed a crash when the user slewed an aircraft on the map with chocks set (XPD-17680)
  • Fixed an issue where the camera position wasn’t populated correctly to the corresponding datarefs (XPD-17694)

VR

  • Fixed an issue where the radial menu was hanging sometimes (XPD-17686)

SDK

  • Improved error handling in case of unexpected behavior of plugins
  • Improved stability of SDK in case of plugin errors (XPD-17697 & XPD-17689)

Kinshasa N’djili Airport Released for X-Plane 12

FSDG released its X-Plane 12 version of Kinshasa N’djili Airport (FZAA) in the Democratic Republic of the Congo. I. It’s available on the developer’s own store, Aerosoft, and Simmarket, starting at $16.61.

It includes the following features. It’s worth noting that the airport is already available for Microsoft Flight Simulator.

  • Accurate and realistic rendition of N’Djili International Airport, Kinshasa, DRC (FZAA)
  • Detailed ground and models
  • Authentic light environment
  • X-Plane technologies (dynamic lighting, reflective textures,…)
  • Includes static parked aircraft near hangars
  • Optimized for great performance and visual results

If you’d like to read more flight simulation news, you can find plenty in our previous roundup article from yesterday.

If you want to go further back, we have a handy overview video of the major flight simulation news in the past week. You can watch it below. As usual, leaving a like and a comment and subscribing to our growing YouTube channel is extremely helpful.

While Simulation Daily is owned and financed by Orbx Simulation Systems, its staff is afforded full editorial independence and will strive to cover products from all companies and developers impartially. Check out our editorial policy.

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