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Star Citizen Update Alpha 4.5 Adds Much-Awaited Engineering Gameplay and More

Star Citizen Update Engineering

Cloud Imperium Games released Update Alpha 4.5 of the growing space simulator Star Citizen, adding a highly-anticipated feature.

The update, which is now available on the live servers, includes the introduction of engineering, which is a vital component of the multi-crew promise of the game.

Basically, players will be able to monitior, repair, and replace components of their ship in flight, adding survivability. On the other hand, said components can also be targeted by enemies, for an additional layer of tactical gameplay.

The addition of Armor is a crucial part of this equation, with the resilience of a ship not just represented by hit points anymore, but by physical armor protecting its components and acting against weapons with different levels of armor penetration.

Further parts of this massive new gameplay features include firefighting, energy management, heat management, and more.

Interestingly, the update also adds an experimental implementation of VR gameplay, on top of improved graphics settings, and much more.

You can check out a trailer below.

Here are the patch notes.

Engineering Gameplay

Resource Network & Engineering Terminal

Ships now feature an engineering terminal providing comprehensive oversight of all ship systems through an interactive 3D schematic.

Power Management System

Ships now operate on a finite power budget distributed from power plants across all major systems.

Fuse & Relay System

Fuses are a vital part of the power pips system in most vehicles. When fuses fail, components lose power until replacements are installed.

Component Repair and Replacement System

Damaged components can now be repaired during flight using the handheld repair tools with RMC (Repair Material Composite) attachment.

Component health affects performance at various thresholds: 100-75% (full performance), 75-50% (minor degradation), 50-25% (significant reduction), 25-10% (severely impaired), 10-1% (critical), 0% (destroyed/non-functional).

Physical components can be removed and replaced during flight on physicalized ships.

Fire Hazards

Dynamic fire propagation threatens ship integrity and crew safety, requiring active management.

Heat Management

Thermal systems now play a critical role in ship operations.

Critical Systems & Self-Destruct

Power plant failure now has catastrophic consequences.

Ship Armor and Shield System

Ships now feature an armor health pool that reduces incoming damage and weapon penetration.

Loot Refresh & Collector Updates

Major redistribution of rare items across dungeon content with new exclusive rewards for each activity type.

Updated Loot Distribution

DC Delving

Contested Zones

Align and Mine

Storm Breaker

Onyx Facilities and Jorrit’s Lab

Wikelo Collector Recipe Updates

Ore Refining Economic Balance

Refining of ores has undergone changes to a smaller volume of yield output (From ~85% to ~45%) while significantly increasing the refined sale price to compensate. Effectively, you can now transport more value of refined ore with smaller SCU space with this latest update. 

The base prices of nearly all commodities have been significantly increased across the board. This affects all major brackets of sandbox commodities. (32/24s, 16s, 8s, and 2s). Price differences within brackets have been pressed closer together in order for dynamic pricing to better influence which goods are optimal. 

Additional Gameplay Updates

Snub Fighters & Interceptors

Comprehensive rebalancing of small, agile craft for improved combat dynamics.

Affected Ships: MIRAI Fury variants, ORIGIN 85X, KRUGER P-52/P-72, MIRAI Razor variants, ORIGIN M50, AEGIS Avenger variants, ORIGIN 300i series

Racing Ship Flight Adjustments

Dedicated racing variants receive additional modifications to differentiate from combat configurations.

Ship-Specific Adjustments

Ship Weapon Systems

Physicalized Helmets

Helmets now exist as physical items in the game world with full interaction support and are no longer represented as a box. Helmets can be picked up, rotated, inspected, and carried, attached to your armor hip point when not wearing, or thrown as physical objects.

New Weapon Attachments

Klaus and Werner Optics

Volt Optics (50% closer to camera mounting)

ARMA Barrel Attachments

FPS Weapon Balance

Prism Volt Shotguns

Pulverizer

Custodian

General FPS Fixes

New Player Hairstyles

We have added 3 new hairstyle options to character customization. This includes new mullet and a new triple line mohawk styles and a new “Huckaby” clean cut.

Virtual Reality Support (Experimental)

Initial VR implementation allows players to experience Star Citizen in virtual reality. This feature is experimental and under active development.

Experience the entire Star Citizen universe in virtual reality, from the Main Menu to FPS gameplay to flying your ship and everything in between!

For more information on this experimental mode and further updates, check out our Spectrum thread to discuss this implementation.

Note: VR support is experimental. Players may encounter performance issues and bugs not present in standard play.

VR Theater Mode

Toggle between full VR and Theater Mode at any time, giving you the best of both worlds. Theater Mode projects a virtual screen in your headset with full game compatibility using the standard desktop pipeline.

Love flying in VR but prefer traditional controls for FPS? Just press a button to instantly switch between full immersion and Theater Mode, complete with head tracking support. Theater Mode mirrors your desktop resolution, so you can even play in ultra-widescreen in VR without ever removing your headset.

VR Dynamic Switch

Let the engine handle the VR switch automatically. Whenever you put on the headset VR will be enabled on its own. If you take it off you are back in desktop mode!

Note that not all headsets support this at the moment.

Default Keybinds

All bindings can be customized under Advanced Controls/Keybinds → Comms, FOIP, VR & Headtracking.

VR specific settings

You will find a series of new settings in the options under Comms, FOIP, VR & Head Tracking. They will only show up when you have a VR headset connected:

  1. Pitch-locked (default): The mouse yaw allows you to turn but aiming up and down will not move your head but just your gun pitch angle. You have to manually adjust your head to look along the aim line of your gun. This gives you a stable view (which causes less motion sickness) but a somewhat suboptimal aim experience.
  2. Direct offset mode: The VR camera is directly offset from your normal game camera. Very easy to use but the camera will tilt while leaning or high pitch angles. It is faster to use in terms of normal SC gameplay but less stable and therefore more prone for motion sickness.

Vulkan Graphics & Core Tech

Graphics Option Updates

Performance Optimizations

Audio

Bug Fixes and Technical Updates

Star Citizen Alpha contains over 150 bug and crash fixes since 4.4.0. 39 of which came from the issue council.

Stability & Performance

Gameplay Bug Fixes

Missions

Vehicles & Ships

Nyx System & Levski

Law & Security

Inventory & Cargo

Event Content

UI & Quality of Life

Miscellaneous

If you’re unfamiliar with Star Citizen, it’s a PC exclusive, crowdfunded project directed by Chris Roberts of Wing Commander fame. It’s a multiplayer sandbox space simulator that has been in development for over a decade and in alpha for several years. It just received version 4.4 with the third star system, Nyx.

The crowdfunding total for the game just passed $924 million today, and it’s currently sitting at $924,654,813. The game currently has 6,165,492 registered accounts, but we know that not all are paying customers.

Some are alt accounts, while others are simply created to enjoy the “Free Fly” periods in which the game is available for free without requiring a purchase for a limited time.

It’s notable that Star Citizen’s funding tally for 2025 has already passed the previous yearly record, and it’s still November.

single-player campaign titled Squadron 42 is also in active development with a 2026 release window, starring an exceptional cast of famous actors, including Mark Hamill, Henry Cavill, Gary Oldman, Liam Cunningham, Gillian Anderson, and more.

Since the project has been in development for over a decade, you can see how Squadron 42 has evolved since its first reveal.

Full disclosure: the author of this article has backed Star Citizen’s crowdfunding campaign.

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