Yesterday, Astragon Entertainment officially released its naval simulator Seafarer: The Ship Sim into Steam Early Access. Today, the developers are already readily addressing concerns from its players regarding performance and stability issues for the simulator.
During the first day of Seafarer: The Ship Sim’s early access release, many users noted that they were unsatisfied with the graphical quality, especially on higher-end PCs. To resolve these issues, the developers are already planning to launch hotfixes into Open Beta by next week.
Some of those fixes include implementing NVIDIA DLSS, potentially re-enabling the option to activate hardware retracing, and creating Shaders that will launch alongside the game instead of during active gameplay to ensure proper loading and good performance. You can see other adjustments that are planned in detail below:
- Adjustments to default graphical settings for new players: FSR + Frame Generation + Upsampling set to 66%. This should significantly increase the performance for the majority of the players.
- Adjustments to System Evaluation Benchmark: Players will be asked to run detection for default settings again, so the most appropriate graphics settings can be applied with ease.
- Addition of Statistics Overlay: This will show detailed information about hardware utilization by the game to identify bottlenecks, which helps us to deliver an even more optimized update in the near future.
If players have any feedback to give the developers in the future, they can either report it via the In-Game Bug Reporter by pressing F4, send crash logs with the Crash Reporter, or post in the comments section of Seafarer: The Ship Sim blog posts detailing the exact issue that is occurring.
Seafarer: The Ship Sim is available now on Steam for $19.99, discounted from its usual rate of $24.99 to celebrate its release. For more info on the upcoming roadmap and other ship simulators, be sure to check back to Simulation Daily.