Triassic Games is continuing to work on its early access strategy simulation game Sea Power: Naval Combat in the Missile Age and today we hear about new upcoming units and features.
First of all, the game is getting a new batch of Japanese units, albeit they’re coming soon and they’re not in this week’s patch.
Below you can see the Takatsuki Class destroyer, the P-3C Orion, the Minegumo Class destroyer, the P-2H Neptune, the QH-50D Dash Drone (which is also coming to applicable US vessels), and the Yushio Class Submarine.
The team will also release the ability to save and load mid-mission. It’ll come first in the beta branch and given the complexity of the game, there are still a few bugs in the current development builds (not yet available to the public). When these are solved, the feature will be unleashed for everyone.
- Non-Leader Units dynamic formation waypoints not loading properly
- Submarines cavitation allowed toggle not saving/loading properly
- Helicopters in takeoff stage from an airbase could cause the loading system to break a scenario
- and more…
The development team is working hard to further improv stability across missile calculations, aircraft behavior, and performance. Trees are being moved into the autogen system and overall performance is being improved.
The good folks at Triassic are also preparing a new debug tool to help us further analyze missile intercepts, to combat bugs in the missile hit chances.
Speaking of the new patch, we get new localizations, specifically Korean, French, and Spanish. On top of that, you can read the full (quite long) changelog on the official post.
Sea Power: Naval Combat in the Missile Age is developed by Triassic Games and published by MicroProse. It’s available only for PC and no other platforms have been announced.
It comes with its own mission editor and plenty of scenarious and will soon have a fully dynamic campaign, as you can read in the roadmap shared by the developers a while ago.