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Nvidia Reveals DLSS 4.5, Multi Frame Generation 6X, & More

Andrew McMahonby Andrew McMahon
January 6, 2026
in News
Reading Time: 4 mins read
Nvidia Reveals DLSS 4.5, Multi Frame Generation 6X, & More
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Today, Nvidia announced DLSS 4.5 at CES 2026, introducing significant enhancements to image quality and AI-enabled frame rate multipliers.

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Nvidia DLSS 4.5 is a 2nd generation transformer model for DLSS Super Resolution, delivering state-of-the-art image quality for all GeForce RTX GPUs in over 400 games and apps. This updated Super Resolution model utilizes five times the computing power of the first generation, improving contextual awareness, resulting in better lighting, sharper anti-aliasing, and significantly reduced ghosting in fast-moving scenes.

It also introduces Dynamic Multi-Frame Generation and a new 6X Multi-Frame Generation mode. When combined, DLSS 4.5 can generate up to 5 additional frames per traditionally rendered frame, dynamically boosting performance to the refresh rate of your display, enabling 240+ FPS gaming with path tracing on GeForce RTX 50 Series GPUs.

Nvidia
Nvidia

This intelligent system functions like an automatic transmission for your GPU, automatically shifting between different frame multipliers to strike the perfect balance between frame rate, image quality, and responsiveness. This means that it will only generate the frames needed to maximize your target frame rate, or the refresh rate of your display, be that 120Hz, 144Hz, 240Hz, or higher.

DLSS 4.5 will also feature functions like an automatic transmission” for the GPU, which automatically adjusts the MFG multiplier between 1X and 6X in real time, aiming to bridge the gap between performance dips to maintain a consistent target FPS or the monitor’s maximum refresh rate. Enhanced Temporal Stability will even address shimmering and flicker on static surfaces, providing a more stable image during motion.

From a UI standpoint, the frame generation model now incorporates additional game engine data to render crisper minimaps and cleaner static UI elements. DLSS 4.5 Super Resolution is set to take full advantage of GeForce RTX 40 and 50 Series GPUs. Now, users will benefit from faster, more advanced Tensor Cores, leveraging FP8 precision to double inference throughput, allowing the 2nd-generation transformer to run with a minor performance trade-off compared to the first, which you can see in the Elder Scrolls IV: Oblivion Remastered video linked below.

The upcoming update also enhances in-game user interfaces by incorporating additional game engine data, improving visual quality, and clarity of static user interface elements, improving mini-maps and more in games like The Outer Worlds 2, Marvel’s Spider-Man 2, Dragon Age: The Veilguard, Starfield, and other titles.

The original transformer model for DLSS 4 Super Resolution in the video Indiana Jones and the Great Circle showcases jaggy edges when the character walks across the screen. With DLSS 4.5 Super Resolution, edges are rendered with greater clarity and precision. The resolution in the Kingdom Come: Deliverance 2 example also shows how the new technology reduces shimmer, keeping the table crisp and stable in motion.

Anyone who owns a GeForce RTX can use the app to upgrade games and apps to DLSS 4.5 Super Resolution, with a full release scheduled for January 13, 2026. This Spring, they will also release the Nvidia DLSS 4.5 Dynamic Multi-Frame Generation and 6X Multi-Frame Generation for GeForce RTX 50 Series GPUs.

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