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New Virtua Fighter Reveals Gameplay Rules and Battle Systems

New Virtua Fighter Project

Sega has revealed new information about the New Virtua Fighter, the upcoming entry to the Virtua Fighter series (with a working title for now), including two battle rules and three battle systems.

The New Virtua Fighter Project will have two battle rules: Standard and Uprising. In Standard, players will win by getting their opponent’s health to zero or causing a ring out. By default, players will need to win three rounds to win a match.

In Uprising, there will be “dynamic momentum-shifting opportunities” that will create more opportunities for each opponent to take the win. This is a new concept in the series, though specifics weren’t shared.

Three battle systems are also coming with the New Virtua Fighter Project: Break and Rush, Stunner and Stun Combo, and Flow Guard.

Break and Rush is a system that tracks where hits are landing to create opportunities. After a specific area of the body has taken enough damage, players can use a break attack to apply a broken status. This carries over between rounds.

The Stunner and Stun Combo is a strike technique that is meant to mimic reality with fluid (and complex) inputs. Last but not least is Flow Guard. This is a defensive mechanic that works with the Break and Rush System that will focus on fluid motions while looking good.

Fans can check out the new rules and systems and a teaser of the game that was shown at Tokyo Game Show 2025 below:

There’s no news on when the New Virtua Fighter Project is set to release yet, though Virtua Fighter 5 R.E.V.O. World Stage is releasing on October 20, 2025, on PlayStation 5 and Xbox Series X|S, with a Nintendo Switch 2 release later.

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