Microsoft and Asobo made the beta of Sim Update 7 for Microsoft Flight Simulator 2024 available on all platforms: PC, Xbox Series X|S, and PS5.
The beta version is numbered 1.9.10.0, and downloading it is completely optional.
It includes improvements to a variety of aircraft and avionics, some of the systems including electricity and pneumatics, fixes for the career mode, and more.
It’s worth mentioning that the National Championship Air Races mode will be released in Sim Update 7, but isn’t present in this version of the beta. It will be added to the beta at a later time.
As usual, participating in the Microsoft Flight Simulator 2024 beta is optional. You should only do so if you’re interested in helping test the new iteration of Microsoft Flight Simulator 2024, which will likely come at the expense of stability and basic enjoyment of the simulator.
You also won’t be able to progress in the career mode or participate in the Challenge League’s leaderboards. In order to join, you can follow the instructions on the official site.
Below, you can find the full patch notes.
Stability & Performance
- Fixed a potential crash for aircraft with more than 10 flap states.
General Bug Fixes
- Fixed Safe mode popup appearing when launching the title from the .exe file, even if the game was previously closed safely
- Fixed an issue where icons for some inputs were not visible in the action settings input list
- Fixed focusing an airport on the worldmap sometimes not working correctly
- Fixed infinite loading when exiting the Stranger Things menu quickly after entering it
- Fixed blank registrations when there was too much traffic
- Fixed an issue where the taxi ribbon and the assistances were visible when taking a picture using the photo mode
- Fixed an issue where subtitles were disappearing when pausing the game
- Fixed an issue where the “Aircraft Traffic Variety” graphical option would mention options that were not available on specific platforms
- Fixed issues with PartInfo animation scripts not always returning a value using the previous script pushed value instead of 0
- Fixed panel weather not displaying current preset when starting flight from a Discovery activity
Aircraft
- Fixed an issue that could cause the Standby Attitude Indicator to go down to 0 brightness on some aircraft
- Added a variant to the G700 (SimAttachments\Instruments\Asobo_Autopilot_G700\model\G700_DisabledSpeedUnitToggle.xml) that has the Speed unit button disabled
Aero Vodochody L39
- Fixed tinted canopy glass and make it transparent/clear as seen in real world references
Airship Industries Skyship 600
- Fixed Ground Manoeuvring and Landing lights switches.
- Fuel cocks are now closed when starting in cold and dark mode
Aviat Pitts Special S1S
- Fixed default ground contact for default variation
- Fixed all passive variations simple physic ground contact
- Tweaked all passive variations’ lods
- Fixed canopy interaction highlight for default variation
Boeing F/A-18E
- Fixed interaction on right engine fire warning cover
- Replaced the model of the Chaff / Flare / ALE-50 dispense switch on the throttle lever, which was the model of the old generation F/A-18C/D Hornet, with a model consistent with the F/A-18E SuperHornet.
Cessna 208 B Grand Caravan Ex
- Disabled the speed unit toggle button on its G700
De Havilland Canada CL-415
- Modified name of the pilot and copilot seats in the EFB with Captain and First Officer
Diamond DA62
- Fixed interactive points positions
Extra E330LT
- Fixed regression that had disabled the smoke FX
- Fixed input bindings for the smoke system
Guimbal Cabri G2
- Improved the clarity and readability of the checklist for the engine start procedure
Heart Aerospace ES-30
- Fixed copilot flight stick animation
Hot Air Balloon
- Fixed Pizeo igniter setting combustion on main valves.
- Added Piezo CFG Parameters to BurnerSystem Valves to specify whether they should be ignited by a piezo (defaults to True for backward compatibility).
North American Aviation P-51 Mustang
- Added missing exterior/cockpit collisions in all variations
- Tweaked all passive variations’ lods and fix missing texture for default canopy
- Fixed all passive variations’ lods
- Fixed canopy interaction highlight, glass flickering and nose shading issue
Aircraft Core Systems
Electricity system
- Added black box records
- Fixed update loop, preventing constant value resets
Failure / Wear & Tear
- Added a 10% margin over Vne before velocity may cause a crash.
Pneumatic & ECS System
- Added a new version fixing valves circuit not powering itself automatically when moving
- Added simvars for outlet switch and efficiency & external unit switch & activity
PNEUMATICS_EXTERNAL_UNIT_SWITCH– Whether the external unit switch is on or offPNEUMATICS EXTERNAL UNIT ACTIVITY– activity ratio [0, 1 of the external unit] (open state of the tied interactive point)PNEUMATICS OUTLET SWITCH– whether the outlet switch is on or offPNEUMATICS OUTLET EFFICIENCY– efficiency ratio [0, 1] of the outlet- Added new component ExternalUnit to interface with new ASU & ACU ground services
Glass Cockpits
AS350B3/EC130B4 VEMD
- Added VEMD END time
Garmin G1000 NXI
- Fixed the function of the Nose Up/Down buttons to be reversed when in FLC mode, when using the SimAttachment version.
Physics
- Various minor FM optimizations.
Aircraft Engines
Piston Engines
- Added “mp_on_cht_table” parameter in “engines_cfg”, which gives the relationship between the manifold pressure and the cylinder head temperature for constant speed propellers. If the table is empty, it falls back to the “rpm_on_cht_table”.
Turbine Engines
- Added the TURB_ENG_COMMANDED_N1_OVERRIDE_ACTIVE SimVar to enable external control of commanded Ne via TURB_ENG_COMMANDED_N1. See SDK for details.
EFB
- Added support for custom localization of the station load definitions using the syntax @asobo-aircraft-model,TT:NAME_OF_TT, ex:
station_load.0 = 170,20,-1.5,3,"@asobo-aircraft-cl415,TT:MENU.PAYLOAD.CAPTAIN",1 - Increased station load name size limit from 64 chars up to 128 chars
Aircraft Tech
Input event
- Fixed parsing of input event simvar watches containing simple computable code (without any sim access) fixing issues with simvar ids dynamically decided by a dynamic parameter.
- Example:
KOHLSMAN SETTING MB:$i(0 1 [ALTIMETER_ID] 1 == ?)is now being replaced withKOHLSMAN SETTING MB:0with ALTIMETER_ID=1 whereas it would have been replaced withKOHLSMAN SETTING MB:$i(0 1 1 1 == ?)before the fix.
- Example:
- Fixed cursor mode activation resetting gyroscope controls
Model Behavior
- Fixed
ASOBO_Hydraulic_Valve_Parametersusing the wrong key for TOGGLE_VALVE - Fixed
ASOBO_Failure_Helperduplicating anim code - Added instrument template
ASOBO_IT_Num_Roll_Indicator_Templateto display mechanical number roll display optimally (minimizing operations) Making use of new parameters FnASOBO_Num_Roll_Anim_Code_Parameterswhich take an ordered list of number and ids and returns the necessary code to process each digit and animate each num roll - Made trajectory drag mode work with looping animations (enabled automatically when the first and last frame of the sampled animation are at the same position)
- Fixed
ASOBO_Attitude_Indicator_Parametersnot usingINDICATOR_ID - Modified
ASOBO_Battery_Parametersadding battery remaining capacity pct varget - Added PFN
ASOBO_Multiple_Line_Breaker_Get_Set_Parameter&ASOBO_Multiple_Line_Connection_Get_Set_Parametersto check and set the state of multiple breakers & connection at once - Added PFN
ASOBO_Multiple_Line_Breaker_LPP_Settings_Config&ASOBO_Multiple_Line_Connection_LPP_Settings_Configmaking use of aforementioned pfn for use in settings config - Added parameters function for retrieving & setting outlets and external units simvars
- Fixed trajectory drag sampling not taking MinFrameTime offset into account fixing some previously incompatible animations
- Fixed some issues with container & file selection in ModelBehaviorsDebug window
- Fixed files ordering not taking attachment index into account
- Fixed filtered file not always selected after a build package or a restart
- Fixed file filtering not able to filter on attachment index
- Embed file/simobject filter within their related combo box
- Moved container selection in the top right part of the menu bar
- Added a text hint to every filter input text
- Harmonized all filter texts (wording, caps) and ordering (ex: for animations which can be filtered by anim or component name)
Aircraft Gameplay
ATC
- Fixed request takeoff clearance missing from ATC panel when the holdshort is too close to the middle of the runway
- Fixed inconsistencies when selecting of the user aircraft atc id
- When loading a flight, rules are as follow:
- Check if there is a user provided atc id, if there is one use this one, otherwise
- First (in freeflight) consider using the aircraft provided atc_id (either from the aircraft configuration, or, if there is one, the livery atc_id)
- Second (in all game mode except career (with the exception of corporate job types) generate the atc id based on the departure location (if there is a valid departure)
Checklist
- Made attribute “Index” supported for elements Checkpoint, Block and Page in accordance with SDK documentation
Career
General Bug Fixes
- Fixed assigned parking spot changing when reaching it on some rotorcraft missions
- Fixed freecam shortcut showing in briefing when not usable
- Added missing tooltip about electrical circuit in the list of components of the Garage Management screen
Missions
Search & Rescue
- Fixed back-on-track teleporting with no speed during research
Airports
- Fixed ground aircraft clipping through each other in airports
- Added intersection point in airports navigation graph when two paths intersect.
Traffic
Air Traffic
- Fixed air traffic planes sometimes parking in the middle of the taxiways or halfway on a parking spot
Accessibility
- Fixed screen reader not reading all locations info when selecting an airport in career.
Cameras
- Fixed eyepoint position and relevant cameras position in cameras.cfg of all Asobo aircraft.
Activities
World Photographer
- Fixed an issue where changing input device would cause the world photographer objectives to blink if displayed.
- Fixed an issue where using a controller than a keyboard would not properly update the photo mode shortcut in world photographer objective panel
DevMode
- Fixed a rare random crash in the “Debug Aircraft Wind Tunnel Test” DevMode tool.
- Fixed imprecise lift coefficient (CL) estimation in the “Debug Aircraft Wind Tunnel Test” DevMode tool at non-zero sideslip angles.
- Fixed a potential crash when opening the “Debug Aircraft Legacy” DevMode window for aircraft without spoilers.
- Fixed the “Debug Aircraft Wind Tunnel Test” window to account for the Mach-dependent correction when evaluating CL around Mach 1.
- Fixed devmode freezing when docking “Camera settings” window to the Avatar Capture Tool main window.
- Ground Options → Debug Tile: Fixed “TP to tile center” button not working + changed “Ruler” button usage to be more intuitive
General
- Fixed possible issue with light intensity on the first frame it’s activated
- Fixed issue when duplicating or renaming setting wrong filepath and flags
- Fixed fspackagetool always running in community mode
- Debug Exclusion Rectangles: Show rectangles from missions
- Changed airport debug color, use more accurate bounding box, added debug light rows.
- Fixed using SimObject Package Profiler with any package not that are not aircraft
- Improves UI to check current profiling file
- Renamed “Model thumbnail baker” to “ModelLib Editor”. It is now able to edit tags for group of models.
- Attempt to fix a crash when resizing/docking/undocking a docked window while using smart docking system.
Project Editor
- Fixed thumbnail placeholder dimensions used when creating a new package (412×170 → 360×240)
- Fixed filter exclusion not working
- The package builder ignore .blend and .blend1 files
Scenery Editor
- Fixed issues with vegetation polygons
- Better name for light rows and PaintedHatchedAreas
- Fixed possible crash when removing profile from a rectangles.
- Fixed view not correct when opening the profile editor.
- Made boolean operations working with rectangle aprons
- Better name for aprons
- Fixed light mesh taking a while to appear
- Fixed mast light name
- Better polygon falloff rendering
- Fixed rotating a rectangle by dragging its corner (regression CL 2547948)
- Fixed mesh button for light preset
- Added an option for vegetation polygon to disable depth rendering offset on trees (in TIN area). No more depth offset for single tree object or drape tiles.
- Fixed wrong runway when generating taxiway signs
- Faster fetch for object names
- Fixed tags parsing in model info, only the first one was read.
- Fixed multi edit of taxiway parking’s resulting in incorrect data for linked jetways
SimObject Editor
- Added Origin parameter in cameras.cfg (was legacy)
- Fixed letting ModelInfo and Pos params defined at the same time
- Fixed condition for direction_indicator param
- Added froude_krylov_scalar and minvoltage params
- Added custom cockpit reflection type
- Added param autopilot_resets_trim_when_not_used
Biome Editor
- Fixed undo commands having empty names in the history list
SDK
General
- Fixed an issue with cfg parser ignoring arguments with a quoted string value containing an
=token such asparam = "some_value_with_an_=" - Added checkbox to windshield materials to enable controlling the intensity of cockpit cubemap reflections via the Reflection channel of the Reflection – Roughness – Metallic texture. (Not on by default to avoid affecting previous packages)
- Added scalar to windshield materials to allow controlling the intensity of Screen Space Reflections in cockpits specifically.
Samples
- Added .blend files to samples with 3d assets (TrafficVehicle, Simple Scenery, glTF Materials, RTC Aircraft)
SimConnect
- Fixed mapping to some keys with the “VK_” prefix not working through SimConnect_MapInputEventToClientEvent (VK_BACK, VK_TAB, VK_CLEAR, VK_CAPITAL, VK_IME_ON, VK_IME_OFF, VK_ESCAPE, VK_SPACE, VK_SNAPSHOT, VK_F1 to VK_F24, VK_NUMLOCK)
- Removed old FSX SimConnect installer
WASM API
- Added referential argument in fsVfxSpawnInWorld and fsVfxSetWorldPosition to specify if the vfx spawn in ellipsoid, geoid, surface or terrain referential
EFB API
- Fixed DateDisplay component to allow a localized format
- Fixed DateDisplay formats (DDDD changed to dddd and hh changed to HH)
Tools
- Fixed Input Profile Editor allowing to create wml file with forbidden character
- Added a Black Box system to all sims, allowing to record event in the systems and review them after.
Exporter Blender
- Fixed a permission error that occurred when exporting multiple GLTFs with live asset reloading enabled.
- Fixed a rare occurrence where exported materials contained invalid textures when not using “Export in Background”.
- Fixed image name suffix casing being ignored when using “Assign Base Texture Set” in the Material panel.
- Added support of Blender 5.2
Microsoft Flight Simulator 2024 is currently available for PC, Xbox Series X|S, and PS5. If you’d like to hear more about the simulator, you can watch our latest interview with Head of Microsoft Flight Simulator Jorg Neumann.
If you’d like to read more flight simulation news, you can find plenty in our latest roundup article from yesterday.
If you want to go further back, we have a handy overview video of the major flight simulation news in the past week. You can watch it below. As usual, leaving a like and a comment and subscribing to our growing YouTube channel is extremely helpful.
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