With the announcement of Nvidia’s DLSS 4.0, we learn that two relevant flight simulators will support the new technology as soon as it launches, Microsoft Flight Simulator and Microsoft Flight Simulator 2024.
The list of titles that will support DLSS 4.0 and its Multi Frame Generation technology has been published directly by Nvidia.
The new technology will be supported by the upcoming RTX 50 family of graphics cards which is launching this month.
Among the vehicular titles in the list, we also find Test Drive Unlimited Solar Crown and Need for Speed Unbound, albeit these are more arcade racers than simulators.
Of course, the list isn’t final and more will be added down the line after DLSS 4.0 launches.
Of course, there are plenty of popular games included, like Cyberpunk 2077, Alan Wake 2, God of War Ragnarök, Senua’s Saga: Hellblade II, Silent Hill 2, Indiana Jones and the Great Circle, Star Wars Jedi: Survivor, Diablo IV, and more.
DLSS 4.0 is the latest iteration of the popular DLSS (Deep Learning Super Sampling) upscaling technology by Nvidia. The Multi Frame Generation feature enables the generation of up to three additional frames per traditionally rendered frame.
According to Nvidia, this can multiply performance up to eight times compared to traditional rendering. Of course, this is the company’s claim and we’ll have to see how it holds up when it’s faced with real-world scenarios.
It’ll be interesting to see if the new tech will improve Microsoft Flight Simulator and MSFS 2024’s rendering of avionics when using frame generation, that has always been quite blurry and far from perfect. We’ll have to wait and see.
Microsoft Flight Simulator (2020) is currently available for PC and Xbox Series X|S. Of course, Nvidia’s tech will apply only to the PC version.
Microsoft Flight Simulator 2024 is currently available for the same platforms. if you want to see the visual difference against Microsoft Flight Simulator 2020, you can enjoy our video and screenshot comparison.
You can also check out our in-depth analysis of how much data the simulator downloads from the cloud, clearing the air from some widespread misinformation that made the rounds over the past few weeks.
You can also watch our latest interview with Jorg Neumann, the previous interview with Neumann himself and Sebastian Wloch, another with Asobo CCO David Dedeine, and one featuring Chris Burnett of Working Title and Brandon Yaeger of Got Friends about their work on MSFS 2024.