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Jurassic World Evolution 3 Showcases Park Customization, Baby Megalodon & More

Jurassic World Evolution 3

Today, Frontier Developments showed off a lot of new content that will appear in its upcoming Jurassic Park management simulator, Jurassic World Evolution 3.

As part of a “Building Your Parks” feature focus, the video below provides an in-depth look at the customization options available in Jurassic World Evolution 3, specifically for scenery and structures. You’ll have access to numerous themes and blueprints from the start, allowing players to quickly and easily set up their parks.

Like other simulators, formulating how your guests and staff will navigate the park is just as important. Thankfully, the game will feature a multitude of different pavements and paths that you can create to match any aesthetic you’re looking for.

Alongside plenty of in-depth examples showcasing how players will be able to take their time and move just about every item in their park around, there are also plenty of details hidden in the trailer, including the first sighting of the Megalodon baby shark. The game is set to feature 80 species of dinosaurs and a new campaign, which will see the return of Jeff Goldblum voicing Dr. Ian Malcolm.

Jurassic World Evolution 3 was originally revealed during Summer Game Fest, teasing the next big steps for the dinosaur park management simulator that fans fell in love with back when the first title released in 2018. Currently, it is planned to be released on October 21, 2025, for PC (via Steam, Epic Games Store, and Windows Store), PS5, and Xbox Series X|S. For more information on this and other unique simulators coming out in the next year, be sure to check back to Simulation Daily.

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