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iRacing Partners With Cosworth to Implement Professional Telemetry Tools

iRacing Screenshot

Today, iRacing announced a relevant strategic partnership with Cosworth, which will provide the company’s professional data analysis tools to the simulator’s users.

Cosworth’s Pi Toolbox telemetry analysis software, which is used by many professional racing teams in real competitions, will be offered at no additional cost to iRacing’s 350,000 active users.

The software will be able to directly read the .ibt files generated by iRacing, then providing professional data visualization and analysis features.

Another interesting addition will come later this year, with remote live telemetry support. That way, users with the role of engineers and coaches, or even teammates, will be able to check out a race’s telemetry in real time. This is the first for sim racing.

Cosworth will also provide further integrated data tools and educational materials to help iRacing users make the best use of the software.

As part of the partnership, a Cosworth Cup competition will be launched, focusing on top-tier open-wheel cars, on top of a series in the upcoming iRacing Arcade game that will also launch on consoles.

The access to Pi Toolbox will go live on September 16, so the wait won’t be too long. In the meantime, you can check out a dedicated video below.

The press release included a statement from Tony Gardner, President of iRacing.

“We’re excited to welcome Cosworth as an official data analysis partner of iRacing. Our engineers have asked for more powerful tools to develop race cars and better understand complex performance data – and here Cosworth has risen to the challenge. Together, we’ve created a system that bridges the virtual and physical racing worlds using a single telemetry platform. This is a game-changer for sim racers of all skill levels.”

We also hear from Tom Brown, Head of Product and Solutions at Cosworth.

“This is more than just a partnership – it’s a performance ecosystem. From grassroots esports to professional-level simulation, we’re delivering tools that don’t just replicate the real-world experience – they are the real-world experience.

This collaboration enables us to offer the ultimate platform for performance analysis, training and development, supporting both today’s racers and the next generation of drivers and engineers. It’s a powerful step forward that reinforces Cosworth’s role in shaping the future of racing, on and off the track.”

If you’re unfamiliar with iRacing, it’s a subscription-based, esports-focused racing simulation platform on PC considered by many to be one of the most realistic in the industry. It features precisely simulated cars and LIDAR-scanned tracks that reproduce their real counterparts, making it popular among many real racing drivers who use it for training.

It’s also an attractive esports platform as it features racing regulations closely related to the ones used in real motorsports to create an online esports environment that feels as professional as possible, encouraging clean racing, racecraft, and fair play over winning or placing high in the rankings (albeit the events described in this article cast some shadow on these ideals).

iRacing partners with several real-world racing series and organizations, including Nascar, IMSA, the FIA, and many more. It has just been updated to Season 3 for 2025.

Lately, the company launched iRacing Studios, extending its reach to console gaming and simulation with the iRacing Arcade game mentioned above, on top of Nascar 25 and an IndyCar sim coming in 2026.

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