Capcom announced its financial results for the fiscal year between April 2024 and and March 2025, marking another winning year for the company.
According to the documents provided by the company, net sales were 169,604 million yen (up 11.3% year-on-year), while operating income was 65,777 million yen (up 15.2% year-on-year).
This marks the eighth consecutive year in which capcom achieves records in all profit categories, and the tenth consecutive year in which operating income has grown by over 10% year-on year.
It’s also the highest consolidated sales results in the history of the company.
The Digital Contents Business (which is what Capcom calls its video game business in financial lingo) is the star of the show with 51.87 million units sold, over 5 million units above the previous fiscal year.
This was due to Monster Hunter Wilds, which managed to ship 10 million units in one month, and strong sales of games released in previous fiscal years with the Monster Hunter series front and center (primariy Monster Hunter World: Iceborne and Monster Hunter Rise). As a result, the franchise has passed 100 million units shopped worldwide.
The Digital Contents Business recorded net sales at 125,128 million yen (up 4.4% year on year), and operating income at 65,172 million yen (up 8.9% year on year).
The company also released its outlook for the current fiscal year, which will end in March 2026. Net sales are expected to be 190,000 million yen (up 12% year-on-year) and operating income is predicted to be 73,000 million yen (up 11% year-on-year).
If achieved, that would mark even further growth. It’s be the ninth consecutive year in which capcom achieved records in all profit categories, and the eleventh consecutive year of operating income growth by over 10%.
Among the new games that would help with said achievement are Capcom Fighting Collection 2, Onimusha 2: Samurai’s Destiny, and the Nintendo Switch 2 ports of Street Fighter 6 and Kunitsu-Gami: Path of the Goddess.
Of course, Capcom expects Monster Hunter Wilds to continue selling like hotcakes in the curreny fiscal year.
Specifically, the Digital Contents Business is expected to record 139,500 million yen in sales (up 12% year-on-year) and 72.7 million yen in operating income (also up 12% year-on-year).
The company expects to ship 54 million units of its games, which would mark a 4.1% increase year-on-year.
I don’t know about you, but considering the growth numbers expected by Capcom, it feels like the company has something up its sleeve.
The presentation mentions that there are “other titles for FY26/3 [releasing in the fiscal year ending in March 2026] currently in development.” I’m positive I’m not the only one who’s intrigued.
In the long term, Capcom would like to achieve 100 million units of its games shipped in a year. That’sm certainly a lofty goal, but considering that the company has kept winning for the past ten years, who are we to say that it can’t be achieved.
Incidentally, below you can check out the updated sales of Capcom’s major games in the last column to the right. The figures are displayed in ten thousand units, so just multiply each number for 10,000.
Looking at the plans to achieve the goals mentioned above, Capcom intends to consolidate its development workforce in Japan further increasing its office space with a new buolding under construction adjacednt to the headquarters in Osaka, which should be completed in 2027.
The company also wants to strenghten the collaboration between its development teams, and have its experienced developers pass on the expertise and techniques they have accummulated to the next generation.
Capcom also intends to further evolve its proprietary engine (The RE Engine), expand effixiently across multiple platforms, and strenghten its communication with its audience. Cross-media growth is also a focus.
If you’d like to compare these results with historical data, you can read our report about the first nine months of the fiscal year, based on data released in January.
Other gaming companies have also already announced their financial results this quarter, including Koei Tecmo, Microsoft, Electronic Arts, Nintendo, Bandai Namco, Konami, Marvelous Entertainment, and Sega. You can expect more reports on this topic over the coming few days.