The gaming industry has delivered some more gaming news today, and it has certainly been an eventful day, including a landmark court ruling and the return of a game that some expected to be lost.
Before we get into the news, here are handy links to gaming news that did get its own separate coverage.
- Microsoft CEO Boasts Gaming Success Across Xbox, PlayStation, PC Game Pass, and More
- Microsoft Gaming Revenue Grows 5% Year-on-Year, Content and Services Up 8%, Xbox Hardware Down 6%
- ToHeart Remake Reveals First Extensive Gameplay and More
- Assassin’s Creed Shadows Reveals Year One Post-Launch Roadmap
- F1 25 Provides First In-Depth Look at Gameplay Footage
- Fast Food Simulator Update v0.4.0 Brings New Renovation App, Animations, and More
- Dune: Awakening Outlines Deep Construction, Base-Building, & Blueprint Systems
- Koei Tecmo Announces Strategy for the Next Three Years After Falling Short of Previous Targets
You can check out all the news below. Incidentally, if you’re interested specifically in flight simulation news, we have a dedicated roundup.
Fortnite Will Return to the American iOS App Store After Court Rules Against Apple’s Anticompetitive Actions

judge Yvonne Gonzales Rogers of the Northern District of California judged Apple in contempt of court as part of the legal battle that has been ongoing against Epic Games since 2020, basically finding the manufacturer of the iPhone guilty (again) of anticompetitive actions and having tried not only to covered them up, but also to deceitfully circumvent previous court orders attempting to curb them.
As such, Epic Games founder and CEO Tim Sweeney announced that Fortnite will return to the American iOS App Store next week.
Sweeney also took the chance to send Apple an olive branch.
“Epic puts forth a peace proposal: If Apple extends the court’s friction-free, Apple-tax-free framework worldwide, we’ll return Fortnite to the App Store worldwide and drop current and future litigation on the topic.”
We’ll have to wait and see how Apple responds going forward.
Borderlands 4 Reveals Gameplay Aplenty
Today Gearbox shared an extensive gameplay reveal on top of a gameplay trailer of Borderlands 4, during a PlayStation State of Play event dedicated exclusively to the game.
Among other things, we get to see the following elements.
- Deadly weapons from across eight new and returning manufacturers, each boasting their own devastating strengths;
- Licensed Parts system that combines the behaviors and abilities from multiple manufacturers into a single weapon;
- Enhancements gear slot to augment weapons based on their manufacturer, rewarding extra firepower with an optimized gear loadout;
- Ordnance, a shared slot for Grenades and Heavy Weapons like rocket launchers, recharges on a cooldown to keep you locked and loaded during especially tough encounters;
- Rep Kit gear adds utility by letting players heal themselves or activate temporary buffs to help turn the tide of an intense battle.
Just yesterday, Borderlands 4 received a change in release date to September 12, 2025, for PC, PS5, Xbox Series X|S, and Nintendo Switch 2.
RvR MMORPG Camelot Unchained Returns After Long Silence
Camelot Unchained is a name that many have likely forgotten, yet today, Unchained Entertainment came out of the shadows to reveal a surprising bit of gameplay of the upcoming MMORPG, alongside a livestreamed message from founder and lead designer Mark Jacobs.
Basically, the development team got to work to overhaul the game completely, including a new lighting engine, to deliver the first look at the beginning of an actual game for Camelot Unchained.
This includes an open-world area called Camelot Hills that’s about 70 square kilometers, of which 50-60 are walkable.
If you’re a MMORPG veteran, you shouldn’t be surprised if the gameplay looks familiar. Camelot Unchained is intended to be the spiritual successor of Mythic’s legendary Dark Age of Camelot, which kickstarted the Realm vs Realm sub-genre. Mark Jacobs himself is known as DAOC’s lead designer.
Camelot Unchained was founded via Kickstarter all the way back in 2013, but the development team (which was then called City State Entertainmen) ran into years of challenges. It turns out that making a MMORPG isn’t easy.
Yet, as a backer of the game (you can consider this a full disclosure) and as an old gamer who loved Dark Age of Camelot more than almost every other game, I’m happy to see that thee project is still going on. Hopefully, it’ll see the light, sooner or later.